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Re: Ancient Wars, SEIV style
Engines would be supply wagons, no matter how fast the fastest member of a unit is, without foot and ammunition he's fooked. Just increase the amount of supplies along with movement as the engines get better
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Re: Ancient Wars, SEIV style
Essentially, Geo, you are arguing that predetermined cultural "traits" should only be defined by a scenario, not the SE4 race setup, right?
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