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-   -   Weapon tweaking (http://forum.shrapnelgames.com/showthread.php?t=7132)

geoschmo August 26th, 2002 11:08 PM

Re: Weapon tweaking
 
That idea has merit actually. Give them lower damage more in line with direct fire weapons as well.

Alternativly, you could keep the PDC, but decrease their range. Make them a one or two range weapon. That should pretty much require their use on every ships wouldn't it? You wouldn't have these "Ageis Class" destroyers capable of repelling the missles for an entire fleet then.

Also, with the new patch it is possible to make separate classes of PDC. Ones that can target only fighters, and ones that can target only seekers.

Geoschmo

Phoenix-D August 26th, 2002 11:33 PM

Re: Weapon tweaking
 
"Why do we think it should be possible to negate any missle attack? You can't do that with any other weapon."

Seekers cannot miss; direct fire weapons CAN.

Phoenix-D

geoschmo August 26th, 2002 11:46 PM

Re: Weapon tweaking
 
I think what Mensch is thinking about though is the problem with SEIV combat, really it's a problem with SEIV in general, is that so many things are all or nothing.

You either sweep all the mines, or the mines destroy all your ships.

You either shoot down all the missles, or they get through and destroy yoru ships.

In combat you either have the advantage in ECM and kill all their ships, taking little or none to yourself, or your enemy does and he wipes out your entire fleet taking little damage to himself.

If there were more grey areas, you win the battle and wipe out his fleet, but all your ships are banged up and and you have to wait a few turns for repairs to continue the campaign. You get through the first minefield, but you have to repair your swwepers or your armor before pressing on through the next one, the game wouldn't feel so abrupt at times.

Geo


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