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Re: Philosophy / Play Style
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Maybe a few gifted large planets of their atmosphere type, a robo-miner base (with no shipyard or destruct component, or their crazy ministers will get rid of it). 'Course, this all happens while you fight the real war against the AI that got itself together early on. Problem with this peaceful stance, against the default AI is, one they design a shipsize, then only build that size. A few planets can't support even one dreadnought sized ship yard for example. The TDM Modpack AI's seem to use the smaller ship sizes late in the game, however. |
Re: Philosophy / Play Style
Hypothetical Question:
In a 1 human vs AI game You have Military alliance with a Neutral and a TDM The TDM starts beattinug up on the Neutral, Ethicaly what should I do? A) Nothing, it is not my problem B) Help the TDM because I might as well get some of the spoils C) Declare war on the TDM because it is the "Right Thing To Do"? I'll email my decision (and the game), to anyone who would like to see. |
Re: Philosophy / Play Style
Limited war isn't too tough--if you kick the AI out of the system and slap a hundred satellites, 10 bases, and a couple fleets on the warp point. http://forum.shrapnelgames.com/images/icons/tongue.gif
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Re: Philosophy / Play Style
Arkcon
Hmm, About Granting autonomy, I guess it would be possible to have a friend run an AI for a turn or 2. They could make the demand, I could comply. |
Re: Philosophy / Play Style
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[ August 27, 2002, 13:54: Message edited by: DavidG ] |
Re: Philosophy / Play Style
RE: Granting Autonomy... That is not a feature currently avaialble. There is no option to request it in the game, or to accept it if requested. There is logic in the politics file that the AI uses to decide whether or not to accept it, but the request itself has been removed from the game. Not sure why though. It sounds like it would be a cool feature.
[ August 27, 2002, 13:41: Message edited by: geoschmo ] |
Re: Philosophy / Play Style
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Any of these options can be the building of a deeper relationship, or a sore point in an empire's side building to an angry response where the war hawks demand that yuo earn back your honor. Hey, role play this any way you want -- "Those are not our ships, some rogue empire has copied our design and signature" "That ship's captain is insane, our government condems his actions, but our ships sovernity must be respected." |
Re: Philosophy / Play Style
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Give him a few turns' warning if you can afford to, but you might have to act immediately. Once his ships are destroyed, tell him that if he wants the treaty back he'll have to either promise to obey by the rules you've laid down AND pay you back any expenses/ damages incurred when you wasted his ships, OR go to war with your enemy. Either that or cloak all your sensitive fleets=-) [ August 27, 2002, 16:04: Message edited by: dogscoff ] |
Re: Philosophy / Play Style
Situation:
You are in a PBW game. You have a Dilemma / Conflict of Loyalties / Obligations thar are "Out of Date" Do you post it here and see what folks say? Do you hope one of the antagonist tips their hand? Edit: My keyboard can't spell. [ August 27, 2002, 16:56: Message edited by: Gryphin ] |
Re: Philosophy / Play Style
Conclusion to my not so "Hypothetical" question.
Hmm, never should have used that word. I waited too long. The TDM was on the verge of completing genocide. To save the race I had to break the treaty and demand their surrender. I ended up with Two planets Less than a total of 100,000 pop. One Level 1 Space yard 47 TDM ships in the system. I think I will try to rebuild the system with the native population |
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