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Re: Travler
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Re: Travler
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Re: Travler
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Re: Travler
"I must be missing something. I raised the percent chance to 10,000 and ran 30 turns and nothing happened."
Depends. Going way over might have broke it; then again there could have been events going on, just not ones you could see! What settings did you test on? Phoenix-D |
Re: Travler
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Re: Travler
Well, I took out all events but the warp point close. Set highest event to low (changed warp point close to low). Set frequency to high, but that doesn't matter because I changed all levels to the same. I tried it at 100%, 1000% and 10000%
All nada. Other than that, was a normal game. |
Re: Travler
I have tried searching for the old thread about this. Someone tried this and IIRC was having the same experience you are Mensch. It may be it just doesn't work, or at least not the way we think it does. Of course testing is a good thing. You learn what doesn't work, right? http://forum.shrapnelgames.com/images/icons/icon12.gif
Geoschmo |
Re: Travler
In still not giving up....
The Lucky trait is a specific thing. I don't recall off hand how Proportions does its Cursed trait, but I suppose Lucky could be given an extrememly high positive number, everyone take the trait and try it all over again. The figuring for events must be counter-intuitive as you say Geo. Just a guess |
Re: Travler
So it's still impossible to make a ship with a combat movement of only 2 and a strategic movement of 12?
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Re: Travler
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