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-   -   How to trivially defeat anti-shield weapon equipped fleets (http://forum.shrapnelgames.com/showthread.php?t=7184)

capnq August 29th, 2002 12:01 AM

Re: How to trivially defeat anti-shield weapon equipped fleets
 
v1.35 had a legendary game-killing bug with fighters (the individual attack and defense bonuses for fighters stacked when they were in a group).

You really need to upgrade to at least v1.49, if not Gold.

oleg August 29th, 2002 04:35 PM

Re: How to trivially defeat anti-shield weapon equipped fleets
 
Quote:

Originally posted by capnq:
v1.35 had a legendary game-killing bug with fighters (the individual attack and defense bonuses for fighters stacked when they were in a group).

You really need to upgrade to at least v1.49, if not Gold.

<font size="2" face="Verdana, Helvetica, sans-serif">I actually enjoyed 1.35 for awhile - there were some epic dog-fight battles between fighters: The only reliable way to kill fighters was to have a larger stack of fighters. I even modded some AI to build lots and lots of fighter and carriers. Battles were almost like Pacific theater in WWII !

Zanthis August 30th, 2002 05:49 AM

Re: How to trivially defeat anti-shield weapon equipped fleets
 
My Gold CD is on its way. I'm hoping to see it tomorrow...it shipped Weds via ground.

And while it is true, fighter to hit chances are all insane in 1.35, that doesn't actually change how damage is resolved. Since I'm running in tactical combat, I take note of the effects of each shot, including if it misses. I found it basically impossible to hit fighters with anything but PDC...but then again, I just modded PDC to have shield depleting damage and such.

So yes, fighters are screwed up in 1.35, but only, as far as I know, in how hard they are to hit. I didn't notice anything in the history about changes in how damage is assigned to them. May have missed it though.

Anyways, I'll rerun tests as soon as I have Gold.


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