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Re: Long Range Wepons
What he says is true, after we (i'm his teamate) dicovered that intell was working, we talked to the other person, he had been running counter intell 3 for quite a while, being that we are 160 turns in, we are all farily built up on it... but due to unfortunate circumstances his people were all rioting (somethign about a player surrendering to him (his Own teamate), us blowing up 10+ planets a turn) so that's what happens, you don't produce intell, you don't get the benfits of intell... I also agree that you shouldn't get the intell.. make your people happy so they wil work for you, if not, you get nothoign
-Doc Weas |
Re: Long Range Wepons
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Re: Long Range Wepons
Has this changed in Gold, because in 1.49 you DO NOT need to spend money on any Counter-Intel projects.
I usually build up my storage and then change to offensive intel and only need to worry about it if my Counter-intel starts to get low. |
Re: Long Range Wepons
Regarding the original topic in this forum, sealing yourself off and winning peacefully through economics, why would anyone want to play a game this way??? Sounds exactly like the original outpost game. All economics/logistics and no combat <snore>. One of the strongest features of the SEIV game is combat and the ship design capabilities.
Anyone planning that strategy will most likely be taken out by his warlike human friends long before he had a chance to "peacefully" develop. If someone is doing this against the computer, why bother? Go balance your checkbook or manage your 401K. You'll get a lot more out of it. |
Re: Long Range Wepons
We are not playing a gold game (our next will be)
Thanks DirectorTsaarx for clarifying how it works (we were narrowong it down as best as possible, but being htat we are currently at woar, it's hard to get, and give to much information:)) -Doc Weas And people will do whatever they can to get a win in the win column... |
Re: Long Range Wepons
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Re: Long Range Wepons
Counter-intel is pretty strong, in my opinion. I typically build about 10 or so intelligence facilities (operating at 80% as per race characteristic) and fire up a counter intel project. That seems to stop about 2 intel attacks per turn, maybe more.
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Re: Long Range Wepons
...Or maybe Aaron Doesn't know how it works! http://forum.shrapnelgames.com/images/icons/shock.gif Perhaps someone from the CIA, FBI, or the now defunct KGB broke in and stole all his notes on how the system works, and the code is so complex that he cannot figure it out by reverse engineering...
Well, okay, maybe not, but it would explain why the intel system is unexplainable http://forum.shrapnelgames.com/images/icons/icon10.gif |
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