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-   -   Quantum reactor (http://forum.shrapnelgames.com/showthread.php?t=7368)

mottlee September 18th, 2002 08:24 PM

Re: Quantum reactor
 
Quote:

Originally posted by geoschmo:
But if you had a fleet with an infinite number of ships in it all with quantum reactors producing an infinite number of supplies would your monkey be able to reproduce all the works of Shakespeare? http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="Verdana, Helvetica, sans-serif">???? HUH?....who's that http://forum.shrapnelgames.com/images/icons/icon12.gif

Perrin September 18th, 2002 08:26 PM

Re: Quantum reactor
 
Ok mottlee step away from the keyboard.

Elowan September 18th, 2002 08:32 PM

Re: Quantum reactor
 
Quote:

Originally posted by Perrin:
Ok mottlee step away from the keyboard.
<font size="2" face="Verdana, Helvetica, sans-serif">... and keep your hands where we can see them!

rdouglass September 19th, 2002 09:58 PM

Re: Quantum reactor
 
I've been reading this post and IIRC dumbluck had it right the first time with his 'sharing / averaging' explination. (At least that's how it used to work and I haven't checked in a while.)

Has anyone confirmed this 'infinite' supply issue? ISTR that the ship with the QR on it was always full but not necessarily the ships fleeted with it.

Maybe I had a brain-cramp and have had it patched for months and just never realized it, but it DID used to work that way.....

Suicide Junkie September 19th, 2002 10:47 PM

Re: Quantum reactor
 
The ship with the Quantum reactor on it has INFINITE, not just FULL supplies.

It shares with the rest of the fleet at the end of each turn.

1) new ships added to the fleet will NOT get supplies until the second turn.
2) Combat or movement durinng the turn may deplete the supplies aboard fleeted vessels.
3) The QR- equipped ship will have 100% supplies when its QR is destroyed in combat, even if it moved or fired weapons earlier in the turn.
4) A ship with a QR needs ZERO supply storage to operate, similar to a base.

rdouglass September 20th, 2002 09:28 PM

Re: Quantum reactor
 
Quote:

Originally posted by Suicide Junkie:
The ship with the Quantum reactor on it has INFINITE, not just FULL supplies.

It shares with the rest of the fleet at the end of each turn.

1) new ships added to the fleet will NOT get supplies until the second turn.
2) Combat or movement durinng the turn may deplete the supplies aboard fleeted vessels.
3) The QR- equipped ship will have 100% supplies when its QR is destroyed in combat, even if it moved or fired weapons earlier in the turn.
4) A ship with a QR needs ZERO supply storage to operate, similar to a base.

<font size="2" face="Verdana, Helvetica, sans-serif">Sure. I understand this SJ, but how are the other ships in the fleet filled: averaged, or what.

Maybe I'm just an airhead, but I seem to remeber it like dumbluck does; by filling ship(s) with QR's, then adding all supplies from all ships in fleet, then averaging amongst all ships, then filling the ship(s) with the QRs again. It just seems like my fleets are never 'topped off' with supplies (with a QR). Sure, they're always getting added to, but never totally full.

That's one reason why I don't research Resupply for the QR - too expensive and 1 or 2 Solar Collectors (per ship) and a support ship full of 'em seem to me a better 'Return on Investment'....

Am I not seeing this correctly or am I missing a patch or somethin'....

EDIT: Maybe it's just time to go back to researching QR's.... http://forum.shrapnelgames.com/images/icons/icon9.gif

[ September 20, 2002, 20:30: Message edited by: rdouglass ]

geoschmo September 20th, 2002 09:47 PM

Re: Quantum reactor
 
Try a test game with high tech start and build a fleet. http://forum.shrapnelgames.com/images/icons/icon7.gif

Suicide Junkie September 20th, 2002 10:06 PM

Re: Quantum reactor
 
Quote:

Sure. I understand this SJ, but how are the other ships in the fleet filled: averaged, or what.
<font size="2" face="Verdana, Helvetica, sans-serif">The other ships in the fleet (with a QR ship) get maxxed out supplies at the end of each turn.

Supplies are distributed in a "one for me, one for you" fashion.
IE: if there are 120 supplies total in a fleet of 12 ships, each will have 10 supplies on the next turn. If a ship with 140 supplies is added to that fleet, all the ships will have 20 supplies on the turn after that.

[ September 20, 2002, 21:08: Message edited by: Suicide Junkie ]

rdouglass September 20th, 2002 10:47 PM

Re: Quantum reactor
 
Quote:

Originally posted by Suicide Junkie:
The other ships in the fleet (with a QR ship) get maxxed out supplies at the end of each turn.
...

<font size="2" face="Verdana, Helvetica, sans-serif">Guess it's time to start researching QR's again. Thanks SJ; (I think.... http://forum.shrapnelgames.com/images/icons/icon7.gif )

Elowan September 20th, 2002 11:04 PM

Re: Quantum reactor
 
I just put together a fleet and ran it until there were next to no supplies. I then fleeted a small ship equipped with one QR - next turn - all were topped off.

Guess that answers that.


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