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-   -   History of the Galaxy II Discussion Thread (http://forum.shrapnelgames.com/showthread.php?t=7529)

geoschmo October 14th, 2002 01:24 AM

Re: History of the Galaxy II Discussion Thread
 
The game will pick up once people start to make contact. But the space between homesystems and the supply changes in the mod will allow you some time to develop your stories without having to worry about the guy next door coming and wiping you out right away. And the high tech costs will hopefully help that as well.

TerranC October 14th, 2002 01:27 AM

Re: History of the Galaxy II Discussion Thread
 
Alright. Here's the next question. Who's going to make the bumping character development stories every week? http://forum.shrapnelgames.com/images/icons/icon10.gif

Jmenschenfresser October 14th, 2002 04:28 PM

Re: History of the Galaxy II Discussion Thread
 
I'm glad that the game has gotten off to a slow start. Gives me time to create some characters outside of actual game events.

I hope the game continues at this pace even once we meet other races.

Gimboid October 14th, 2002 04:58 PM

Re: History of the Galaxy II Discussion Thread
 
This game is progressing to fast in some ways. I havent found the time to keep up with the story Posts, i need to post some retrospective ones to catch up http://forum.shrapnelgames.com/images/icons/icon9.gif

No ice colonies u say. I must have found the motherload of green huge colonies then (not ice) cause i havent entered system with planets in it that hasnt been good so far

TerranC October 14th, 2002 05:02 PM

Re: History of the Galaxy II Discussion Thread
 
That's the thing with Ice races in the stock game, they can't progress because there are no planets well suitable for them.

I almost chose rock, but I felt Ice would give me a challenge http://forum.shrapnelgames.com/images/icons/icon7.gif

Unknown_Enemy October 14th, 2002 05:47 PM

Re: History of the Galaxy II Discussion Thread
 
Quote:

No ice colonies u say. I must have found the motherload of green huge colonies then (not ice) cause i havent entered system with planets in it that hasnt been good so far
<font size="2" face="Verdana, Helvetica, sans-serif">**jalous mode on**jalous mode on**jalous mode on**

geoschmo October 14th, 2002 05:50 PM

Re: History of the Galaxy II Discussion Thread
 
Actually Terran that's not really correct. There are a few less Ice planets in the sector types file, so on average there will be a few less ice planets per quadrant. But the overall difference is slight. But for individual systems there are always variances, and so you have a decent chance of ending up in or close to a system with multiple ice worlds.

Also, this isn't really a factor yet in this game, but the dearth of players that typically choose Ice races for whatever reason can actually be an advantage since there is less competition for suitable planets, and the Ice tech is more highly valued as trade bait.

Geoschmo

TerranC October 14th, 2002 07:11 PM

Re: History of the Galaxy II Discussion Thread
 
Quote:

Originally posted by geoschmo:
Also, this isn't really a factor yet in this game, but the dearth of players that typically choose Ice races for whatever reason can actually be an advantage since there is less competition for suitable planets, and the Ice tech is more highly valued as trade bait.

Geoschmo

<font size="2" face="Verdana, Helvetica, sans-serif">If you saw my home system, you'd be cursing Ice colonization tech Geo. http://forum.shrapnelgames.com/images/icons/icon10.gif (4 breathable rock planets)

[ October 14, 2002, 18:12: Message edited by: TerranC ]

Unknown_Enemy October 14th, 2002 07:19 PM

Re: History of the Galaxy II Discussion Thread
 
Quote:

Originally posted by geoschmo:
Also, this isn't really a factor yet in this game, but the dearth of players that typically choose Ice races for whatever reason can actually be an advantage since there is less competition for suitable planets, and the Ice tech is more highly valued as trade bait.

Geoschmo
<font size="2" face="Verdana, Helvetica, sans-serif">If you could se my home system Geoshmo, then you would probably turn satanist.
http://forum.shrapnelgames.com/images/icons/icon10.gif

Jmenschenfresser October 14th, 2002 08:41 PM

Re: History of the Galaxy II Discussion Thread
 
Terran...just think of those as a trump card for later.

I have played games where once empire boundries are set and new colony techs open up, the advantage of them isn't great.


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