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-   -   Proportions mod Version 2.5.1 available (http://forum.shrapnelgames.com/showthread.php?t=7573)

Fyron October 12th, 2002 10:00 PM

Re: Proportions mod Version 2.5.1 available
 
Quote:

Originally posted by PvK:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Imperator Fyron:
Tech requirement changes should have been left to Version 3.0, not any Version 2.x. That would have avoided this problem entirely.

<font size="2" face="Verdana, Helvetica, sans-serif">Yes, it would've avoided your objection, but I didn't realize you'd object, before you did.

It seemed like the right thing to do at the time. All of the armor changes in 2.5 mean that all designs with specialized armor are going to be unbuildable and their specialized armor will need to be replaced during a retrofit, even without a tech area change. Also, with the new types of armor introduced in 2.5, researching Armor to tech level 4 gives a really large number of different types of armor, unless I break it out. That didn't seem right, and also seemed a bit distracting if you don't actually want some of them, but just want better armor. I also haven't heard any common situation described where splitting the tech convincingly disadvantages anyone in an existing game (it's irritated you, of course, and I'm sorry for that), especially if allowed a couple of turns to build cheap examples to self-analyze (in which case, it actually seems like an advantage).

PvK
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">That's because wars in PBW games of Proportions (where it would matter) are few and far between, due to the slowed down nature of the mod. I am probably one of the only people in a war in a PBE Proportions game (me, and the player that is my enemy). So, a common situation would be unlikely to arise.

PvK October 13th, 2002 12:02 AM

Re: Proportions mod Version 2.5.1 available
 
Isn't the building of a couple of minimal examples a nearly negligible inconvenience, even in war time?

Fyron October 13th, 2002 12:26 AM

Re: Proportions mod Version 2.5.1 available
 
No.

PvK October 13th, 2002 09:16 AM

Re: Proportions mod Version 2.5.1 available
 
Why not?

Fyron October 13th, 2002 09:34 AM

Re: Proportions mod Version 2.5.1 available
 
Can't afford it.

PvK October 13th, 2002 10:51 AM

Re: Proportions mod Version 2.5.1 available
 
Can't afford a cost of 1300 mins, 100 orgs, 200 rads, to get a tech level?

oleg October 15th, 2002 04:21 AM

Re: Proportions mod Version 2.5.1 available
 
**** Sergetti 2.51 AI is dead ****

AI_design_creation starts with two blank lines:
No designs are made, nothing will ever be constructed. http://forum.shrapnelgames.com/images/icons/icon9.gif

oleg October 22nd, 2002 03:56 PM

Re: Proportions mod Version 2.5.1 available
 
I made some improvements to few Proportions AI.
files are in races download forum:
http://www.shrapnelgames.com/cgi-bin...;f=50;t=000001

PvK October 22nd, 2002 04:52 PM

Re: Proportions mod Version 2.5.1 available
 
Thanks Oleg!

Puke October 22nd, 2002 11:10 PM

Re: Proportions mod Version 2.5.1 available
 
Quote:

That's because wars in PBW games of Proportions (where it would matter) are few and far between, due to the slowed down nature of the mod. I am probably one of the only people in a war in a PBE Proportions game (me, and the player that is my enemy). So, a common situation would be unlikely to arise.
<font size="2" face="Verdana, Helvetica, sans-serif">just because i like to jump on bandwaggons, this would effect me too. im speedily losing a war in a porportions PBW game, and it isnt even against Fyron.


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