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-   -   newest beta patch? (http://forum.shrapnelgames.com/showthread.php?t=7587)

Suicide Junkie October 11th, 2002 08:51 PM

Re: newest beta patch?
 
Using the AS as a Borg weapon?

Why not just have Boarding Parties with the Organic Armor Regen ability?

That way, your borg still have to deplete the enemy shields (required to beam over), and they can keep capturing over and over.

geoschmo October 11th, 2002 08:53 PM

Re: newest beta patch?
 
Q, couldn't you give your Borg standard boarding parties instead of AS. And wouldn't this kind of make more sense anyway for the Borg?

The change is a big one, but it was made because of many many requests. From the way AS is supposed to work, it really doesn't make sense that it sould be able to capture a ship that has no crew simply by destroying the master computer.

Geoschmo

EDIT: SJ, even better with the organic regen. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ October 11, 2002, 19:54: Message edited by: geoschmo ]

Q October 11th, 2002 09:14 PM

Re: newest beta patch?
 
I don't argue if it is realistic or not. The problem for me is simply that a lot of work would be useless after this patch. And I think two years after the initial game release there should be no such irreversible changes. The most important feature of SE IV is it's ability to be modified. So if some people would like it to be changed, make it an option but not a hard coded irreversible change!!!!
I don't have the time and definitely not the wish to change all the AI research and design files for that new patch and therefore I just will not install it. But this means of course that I will be interested no more in the future development of SE IV, which makes me very very very unhappy.

[ October 11, 2002, 20:16: Message edited by: Q ]

Captain Kwok October 11th, 2002 11:49 PM

Re: newest beta patch?
 
I think it's a good change for the AS and makes perfect sense. That's one thing that always bothered me before, in that it could take over a ship without any crew.

SJ - I like the regenerating boarding parties for the Borg...I think I'll assimilate for use in the TNG mod.

AJC October 12th, 2002 01:06 AM

Re: newest beta patch?
 
install two copies....keep one of them back and patch the other to keep up with the current release..

[ October 12, 2002, 00:07: Message edited by: AJC ]

Nodachi October 12th, 2002 01:42 AM

Re: newest beta patch?
 
3. Fixed - "Crew ConVersion" damage type will fail against a ship with
a Master Computer (regardless if that component is damaged or
not).


Damn! So much for the Computer Virus and AS combo. http://forum.shrapnelgames.com/images/icons/shock.gif

LGM October 12th, 2002 06:11 AM

Re: newest beta patch?
 
I am glad to hear that Organic armor will no longer acrue repair points before they are damaged. I have suspected that they did this as organic armor seemed to go away faster at warp-point battles (no approach time to accrue regen points).

I also like taking the AS/Virus combination away as there was no real good counter to that combination, except making sure you always have first fire.

Now, if only the Talisman were toned down a bit. Automatic Hit at range 8 (Range 14 for Large Weapon Platforms and Massive Base Mouints) is rather hard to overcome.

Gandalph October 12th, 2002 07:06 AM

Re: newest beta patch?
 
I can't believe some of the things I am reading in here.

I have to agree to some extent with Q. I spent alot of time putting together a mod for 1.67, which no one played incidently, that the 1.78 patch changed considerably and was frustrated at the amount of work necessary to put together a mod that gets changed with the next patch. IT IS ALOT OF WORK!

As to the people crying about "UBER" whatever, IMHO it is overcoming adversity and defying odds that makes this great game, well, great! I only play PBW now and when I lose, and you can bet that I do, I look at my strategies and the strategies of the opponent who took me out to see how I can learn.

With that said, I do think the change to the AS is unwelcome and unwarranted.

EDIT - Well if that doesn't lower my rating, nothing will!

[ October 12, 2002, 06:07: Message edited by: Gandalph ]

Stone Mill October 12th, 2002 07:30 AM

Re: newest beta patch?
 
I am playing in 2 games now where the primary reason I was instrumental in beating the Talisman was through the massive deployment of organic armor.

In the other it is the AS.

This patch reduces the edge of some "inconsistencies" (i.e. organic armor, AS), but in the wake of that move, the Talsiman and PPB become, in effect, even more powerful.

The massively glaring inconsisitency and unbalance of PPB remains unaddressed. That is the obvious gripe of a significant portion of SEIV game players.

How did "fixing" organic armor rank higher than levelling out PPBs?

This is a more than a patch... it does instigate an indirect upset to game balance.

dumbluck October 12th, 2002 08:30 AM

Re: newest beta patch?
 
Quote:

Originally posted by [K126]Mephisto:
2. Changed - "Crew ConVersion" damage type will only work against ships regardless of the target type.
<font size="2" face="Verdana, Helvetica, sans-serif">What about Bases??? Shouldn't they be vulnerable, too? And maybe even fighters??? http://forum.shrapnelgames.com/image...s/confused.gif

EDIT: Well, maybe not fighters. How would you board a fighter??? http://forum.shrapnelgames.com/images/icons/tongue.gif

Quote:

3. Fixed - "Crew ConVersion" damage type will fail against a ship with a Master Computer (regardless if that component is damaged or not).
<font size="2" face="Verdana, Helvetica, sans-serif">I agree this needed done, but now there is now counter or disadvantage for using the MC (other than the high cost, which can be overcome...). Perhaps if the MC did NOT gain from experience? Then it would be a good counter for the AS, but would be inferior to vessels with a normal weapon load...

Or perhaps a MC equiped vessel would have a lower max experience level. For example, if you can train crews to do something (Ship/Fleet training facilities, default max 20%), surely you can program your MC with the same training. However, from 20% to 50% is just http://forum.shrapnelgames.com/images/icons/shock.gif experience learned in the field, and perhaps the MC wouldn't be able to expand it's own programming....

Quote:

7. Fixed - Organic Armor was pre-regenerating itself before damage occurred in combat.

. . .

5. Fixed - Ships with regnerating armor will regnerate all of their armor at the end of combat.

<font size="2" face="Verdana, Helvetica, sans-serif">This I like. One question, though: Will a ship with no undamaged OA still repair it all after combat?

This also has one downside. In turn based games, my OA equiped ships enter combat against yours, kill a few ships, then combat ends and all damaged armor regens. Then my fleet expends another movement point to enter combat again. Your ships are still partially damaged (unless you have OA too! http://forum.shrapnelgames.com/images/icons/icon12.gif ), whilst mine have had some free repair done in the space of a few days....

Quote:

3. Fixed - The result of a Communication interception intelligence project will be displayed with arrows in the log window.
<font size="2" face="Verdana, Helvetica, sans-serif">http://forum.shrapnelgames.com/image...s/confused.gif Huh?


Quote:

6. Fixed - During a Deconstruct & Analyze, you would sometimes receive duplicate techs if a component and the vehicle size were new to you.
<font size="2" face="Verdana, Helvetica, sans-serif">This also is excellent, and needed to be done.

[ October 12, 2002, 07:31: Message edited by: dumbluck ]


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