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Re: How do mines work
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If you add more, they will just let the minefield decay until it is back down to regulation size, as well as charge for their time waiting. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: How do mines work
"Now if we could just come up with a rationalization of why we can only squeeze 100 mines into a sector...."
It gets too dense, and they start triggering each other. Given that each 'mine' in SE4 is 10-20kt, it's likely a field of mines unto itself. http://forum.shrapnelgames.com/images/icons/icon7.gif Phoenix-D |
Re: How do mines work
Phoenix or SJ, Phoenix or SJ. Who's right? Oh, decisions, decisions... http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: How do mines work
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Re: How do mines work
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Re: How do mines work
To come up with an explanation of the mines - and the "they don't hit shields" rule - I think of the personal shields in Dune - in that they only stop fast-moving targets from passing. A mine could float right through it undetected and unaffected by shields, since it would be moving at less-than-projectile speeds.
works enough for me. Since enough people seem to not like the "shields have no effect" rules, maybe an update to the game could be something like "if a mine detonates on a ship with shields, there is an x% chance of the shield absorbing the blow first". Perhaps each level of shield increases the odds - Shield 1 at 10%, Shield II at 20%, etc. Dunno...I'm just making stuff up. [ October 12, 2002, 22:00: Message edited by: ckotchey ] |
Re: How do mines work
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Re: How do mines work
I'd love to see a total re-work on mines. As to what this would entail... more randomness, probability that sweeping won't work, probability that mines will "miss" a valid target, etc... basically everything everyone has already stated. However, I like the fact that shields don't work against mines. Maybe like in STrek you just can't keep shields up for hours on end - maybe they burn out or something. Anyway, it gives us an excuse to use armour.
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Re: How do mines work
umm Grandpa, what is *so* wrong with my idea?
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Re: How do mines work
Jimbob
err... or perhaps a, rope a dope-pope? http://forum.shrapnelgames.com/images/icons/shock.gif And I still like the idea! [ October 13, 2002, 08:15: Message edited by: mlmbd ] |
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