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-   -   How do mines work (http://forum.shrapnelgames.com/showthread.php?t=7595)

Suicide Junkie October 12th, 2002 01:04 AM

Re: How do mines work
 
Quote:

Now if we could just come up with a rationalization of why we can only squeeze 100 mines into a sector....
<font size="2" face="Verdana, Helvetica, sans-serif">That's the maximum per sector that the Minefield Maintainers' Guild will allow their workers to manage.

If you add more, they will just let the minefield decay until it is back down to regulation size, as well as charge for their time waiting. http://forum.shrapnelgames.com/images/icons/icon10.gif

Phoenix-D October 12th, 2002 04:49 AM

Re: How do mines work
 
"Now if we could just come up with a rationalization of why we can only squeeze 100 mines into a sector...."

It gets too dense, and they start triggering each other. Given that each 'mine' in SE4 is 10-20kt, it's likely a field of mines unto itself. http://forum.shrapnelgames.com/images/icons/icon7.gif

Phoenix-D

Grandpa Kim October 12th, 2002 06:54 AM

Re: How do mines work
 
Phoenix or SJ, Phoenix or SJ. Who's right? Oh, decisions, decisions... http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon12.gif

Stone Mill October 12th, 2002 07:03 AM

Re: How do mines work
 
Quote:

Now if we could just come up with a rationalization of why we can only squeeze 100 mines into a sector..
<font size="2" face="Verdana, Helvetica, sans-serif">Actually, this has to do with corporate redistribution agreements and market domination, enforced by galactic law, which is, in turn, funded by sweetheart deals from the weapons manufacturer.
http://forum.shrapnelgames.com/images/icons/icon10.gif

Zoompet October 12th, 2002 04:11 PM

Re: How do mines work
 
Quote:


Now if we could just come up with a rationalization of why we can only squeeze 100 mines into a sector.... http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Game balance.

ckotchey October 12th, 2002 10:41 PM

Re: How do mines work
 
To come up with an explanation of the mines - and the "they don't hit shields" rule - I think of the personal shields in Dune - in that they only stop fast-moving targets from passing. A mine could float right through it undetected and unaffected by shields, since it would be moving at less-than-projectile speeds.

works enough for me.

Since enough people seem to not like the "shields have no effect" rules, maybe an update to the game could be something like "if a mine detonates on a ship with shields, there is an x% chance of the shield absorbing the blow first". Perhaps each level of shield increases the odds - Shield 1 at 10%, Shield II at 20%, etc.

Dunno...I'm just making stuff up.

[ October 12, 2002, 22:00: Message edited by: ckotchey ]

Arkcon October 13th, 2002 12:02 AM

Re: How do mines work
 
Quote:

Originally posted by ckotchey:
To come up with an explanation of the mines - and the "they don't hit shields" rule - I think of the personal shields in Dune - in that they only stop fast-moving targets from passing
.

<font size="2" face="Verdana, Helvetica, sans-serif">http://forum.shrapnelgames.com/images/icons/icon6.gif explanation.

Quote:


Since enough people seem to not like the "shields have no effect" rules, maybe an update to the game could be something like "if a mine detonates on a ship with shields, there is an x% chance of the shield absorbing the blow first". Perhaps each level of shield increases the odds - Shield 1 at 10%, Shield II at 20%, etc.

Dunno...I'm just making stuff up.

<font size="2" face="Verdana, Helvetica, sans-serif">A worthwhile addition, it would prevent mines from dominating too much. But then, the best addition to mines is adding some randomness to the damage they do and the effectiveness of sweeping.

jimbob October 13th, 2002 06:04 AM

Re: How do mines work
 
I'd love to see a total re-work on mines. As to what this would entail... more randomness, probability that sweeping won't work, probability that mines will "miss" a valid target, etc... basically everything everyone has already stated. However, I like the fact that shields don't work against mines. Maybe like in STrek you just can't keep shields up for hours on end - maybe they burn out or something. Anyway, it gives us an excuse to use armour.

Taera October 13th, 2002 08:29 AM

Re: How do mines work
 
umm Grandpa, what is *so* wrong with my idea?

mlmbd October 13th, 2002 09:14 AM

Re: How do mines work
 
Jimbob
err... or perhaps a, rope a dope-pope? http://forum.shrapnelgames.com/images/icons/shock.gif

And I still like the idea!

[ October 13, 2002, 08:15: Message edited by: mlmbd ]


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