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-   -   To Suicide Junkie (http://forum.shrapnelgames.com/showthread.php?t=7663)

ArchAngel7 October 22nd, 2002 08:34 PM

Re: To Suicide Junkie
 
I prefer speed, warp speed!. I'm playing with Fyron's maps and it will take 3 or 4 years to see the galaxy at 9 movements per turn http://forum.shrapnelgames.com/images/icons/icon10.gif ! There's no way I'm going to go through the procedure you just outlined to change it back http://forum.shrapnelgames.com/images/icons/icon9.gif Possibly I can change the kt size of the engines to leave more room for other things, or increase the size of the ships. Why did you put a limit on the number of movement points per ship anyways? Just curious.

Suicide Junkie October 22nd, 2002 09:20 PM

Re: To Suicide Junkie
 
The limit on MP per ship is a hardcoded thing. The movement points on a ship are stored as a single byte in memory, so 255 + 1 = 0 (overflow)

Also, how does FQM affect the distance from one side of the galaxy to the other? Its 13 moves max from one side of a system to the other, and warppoints are instantaneous to the next system.

You can always develop warppoint manip if you're really in a rush!

[ October 22, 2002, 20:24: Message edited by: Suicide Junkie ]

ArchAngel7 October 22nd, 2002 10:49 PM

Re: To Suicide Junkie
 
Your right. But do you think I could enter a PBW game with my escorts at 1500kt? http://forum.shrapnelgames.com/images/icons/icon10.gif

Suicide Junkie October 22nd, 2002 11:06 PM

Re: To Suicide Junkie
 
You know, that gives me an idea for the Humans- Only Version.

I could add a tech area "!Speed-Turbo", and one called "!Speed-Medium".

They would be disablable by the person creating the game, and the best available one would trump the others.

Slow would be say -2 speed on all engines currently in the game.
Medium is normal.
Turbo could double engine speeds.

Instant speed options, and only one mod to download!

ArchAngel7 October 23rd, 2002 12:43 AM

Re: To Suicide Junkie
 
I like it! Go to it Mod Meister SJ! http://forum.shrapnelgames.com/images/icons/icon7.gif

Ragnarok October 23rd, 2002 01:13 AM

Re: To Suicide Junkie
 
That does sound like a pretty spiffy idea.

ArchAngel7 October 23rd, 2002 05:43 PM

Re: To Suicide Junkie
 
By the way SJ, I seemed to have lost the .bmp for the Battlemoon and I'm wondering what AI races in the mod were actually programmed to build this thing?

Suicide Junkie October 23rd, 2002 05:50 PM

Re: To Suicide Junkie
 
Well, none of the AIs are actually designed to use battlemoons.

They're a bit too big and expensive, and I'd hate to see them get a few stuck in a black hole system (not enough speed to ever escape)

The battlemoon image is taken from images\planets. It is the Huge Rock/None world with the giant crater in the otherwise-smooth surface. Looks somewhat like a deathstar. Just copy into the generic shipset folder and rename it.

ArchAngel7 October 23rd, 2002 07:34 PM

Re: To Suicide Junkie
 
Well, I think it's a "must-have" if you're going to play as the Galactic Empire http://forum.shrapnelgames.com/images/icons/icon7.gif

Suicide Junkie October 23rd, 2002 07:52 PM

Re: To Suicide Junkie
 
You can always build battlemoons, its just that (most) AIs aren't programmed to build anything that big.

Even if the shipset dosen't include a Worldship picture, the mod will use a planet picture instead.
There are few races that include their own special image, and the image is not required for the mod to work. The space Vikings are one that does include one; try 'em out.


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