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Re: Ships Orders
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Re: Ships Orders
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Geoschmo |
Re: Ships Orders
Have you confirmed this via a test? That is, the fact that "don't get hurt" orders for a fleet are ignored and the ships execute according to their own rules?
EDIT: I posted this after reading p. 2 im not really awake. [ October 28, 2002, 03:27: Message edited by: Skulky ] |
Re: Ships Orders
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Re: Ships Orders
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EDIT: Of course that's assuming I am correct about the defense strength of the crew quarters. You appear to be saying equivalent to 16 marines (4 ability value), not 20 as I thought. I think I just confirmed that the ties do go to the defender though, so most likely you are correct. Would you care to commatn on any of the other points I mentioned and tell me if they are correct as well SJ? [ October 28, 2002, 04:02: Message edited by: geoschmo ] |
Re: Ships Orders
A single swashbuckler is not useless, it just requires a weapon to be used along with it http://forum.shrapnelgames.com/images/icons/icon7.gif
Space the crew by shooting a hole in the crew quarters, and then board the ship and take the bridge (if it is still there) with much less resisitance. You can't win against trained crewmen, unless you have numbers, or they're in disarray and mostly dead/wounded from bombardment. |
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