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-   -   P&N for v1.78? (http://forum.shrapnelgames.com/showthread.php?t=7702)

CombatSquirrel November 6th, 2002 11:58 PM

Re: P&N for v1.78?
 
S_J,

Please do include some smaller weapons for racial and cross-over techs.

CombatSquirrel

Suicide Junkie November 7th, 2002 06:43 AM

Re: P&N for v1.78?
 
SJ's ToDo list for P&N PBW:
- add no-ai files
- add TDM formations
- recheck weapons for unit mounting.
- large drives!
- ruins & racial crossovers
- Major training facilities are spaceborne.
X small racial armors.
- Totally redo weapons.
X Gun Nuts -200 kt to mount requirements.
- Redo mines & sweeping system
- Training facilities only on maintenance-bearing bases. Cost scales as max% cubed or so. Max training fairly unlimited, but to double the training, you pay roughly 8x as much in maintenance.

Captain Kwok November 7th, 2002 08:00 AM

Re: P&N for v1.78?
 
One thing I don't understand about a lot of mods is this desire to create massive ships and engines etc. I would prefer to see a more varied array of smaller ships, perhaps combined with some interesting mounts - especially for a P&N!

Pax November 7th, 2002 03:52 PM

Re: P&N for v1.78?
 
Quote:

Originally posted by Captain Kwok:
One thing I don't understand about a lot of mods is this desire to create massive ships and engines etc. I would prefer to see a more varied array of smaller ships, perhaps combined with some interesting mounts - especially for a P&N!
<font size="2" face="Verdana, Helvetica, sans-serif">Well, we have Carrier type hulls, Transport type hulls, Colony stype hulls,a dn the generic "Warship" type hulls.

What other type could you come up with, that's not based on installing a single specific component ... ?

Suicide Junkie November 7th, 2002 08:02 PM

Re: P&N for v1.78?
 
Well, P&N does encourage a wider variety of small ships.
I didn't add many new hulls, but the game settings do encourage it.

Eg: Speed 12 Escorts used as scout ships in the first turns.
Due to QNP, small ships are almost as effective as larger ships in combat, so warships tend to be smaller longer.
QNP also allows for variety of balanced designs; fast interceptors, lumbering assault ships, heavily shielded fortresses.

Suicide Junkie November 8th, 2002 05:55 AM

Re: P&N for v1.78?
 
SJ's ToDo list for P&N PBW:
- add no-ai files
- add TDM formations
- recheck weapons for unit mounting.
X large drives!
X Scale up solar sails 10x, and add more levels.
- ruins & racial crossovers
X small racial armors.
X add more levels of shield regenerators (up to 2x rate at maxtech)
X tweak mini-regenerators to match the full size regens.
X add more levels of solar collector tech.
- Totally redo weapons.
X Gun Nuts -200 kt to mount requirements.
- Redo mines & sweeping system
- Major training facilities are spaceborne.
- Training facilities only on maintenance-bearing bases. Cost scales as max% cubed or so. Max training fairly unlimited, but to double the training, you pay roughly 8x as much in maintenance.

Herby666 November 8th, 2002 09:20 AM

Re: P&N for v1.78?
 
Quote:

Originally posted by Suicide Junkie:
SJ's ToDo list for P&N PBW:
- add no-ai files
- add TDM formations
- recheck weapons for unit mounting.
X large drives!
X Scale up solar sails 10x, and add more levels.
- ruins & racial crossovers
X small racial armors.
X add more levels of shield regenerators (up to 2x rate at maxtech)
X tweak mini-regenerators to match the full size regens.
X add more levels of solar collector tech.
- Totally redo weapons.
X Gun Nuts -200 kt to mount requirements.
- Redo mines & sweeping system
- Major training facilities are spaceborne.
- Training facilities only on maintenance-bearing bases. Cost scales as max% cubed or so. Max training fairly unlimited, but to double the training, you pay roughly 8x as much in maintenance.

<font size="2" face="Verdana, Helvetica, sans-serif">It seems that with the new update I miss a lot of images. What happened?

Fyron November 8th, 2002 09:38 AM

Re: P&N for v1.78?
 
You may need to download and install the Image Mod (which is linked in my sig).

Herby666 November 8th, 2002 11:37 AM

Re: P&N for v1.78?
 
Quote:

Originally posted by Imperator Fyron:
You may need to download and install the Image Mod (which is linked in my sig).
<font size="2" face="Verdana, Helvetica, sans-serif">thx, that hit the problem exactly!

Matryx November 8th, 2002 07:43 PM

Re: P&N for v1.78?
 
SJ, will there ever be anything that can be built from "Rube Goldberg Designs" or is it just to make sure players don't *always* get anything useable from a tech stash?


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