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Re: Tech Tree Please....
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Been busy with a big school project, which could turn out very cool if we can stick to our planning. |
Re: Tech Tree Please....
As I could not get the java tech tree to work (recieved a 'no class found' for main, even though the classpath was correct, and the SE4 mod wants to replace my system files which it says are out of date (likely different O/S Version). http://forum.shrapnelgames.com/images/icons/icon9.gif
I decided to write a quick C program to print out an html Version of the tech tree. Source code: here DJGPP executable for Dos: here |
Re: Tech Tree Please....
"Don't forget ships that are retrofitted don't have supply. I'd encourage putting one where ever you have a ship yard."
This is only when you retrofit the engines AND any supply storage components; any supply stored there is lost. Phoenix-D |
Re: Tech Tree Please....
Don't forget ships that are retrofitted don't have supply. I'd encourage putting one where ever you have a ship yard.
A work around might be to station a ship with a quantum reactor nearby. |
Re: Tech Tree Please....
Hey Gents....back from little trip....ok.....
..so there is no way to transfer fuel from a ship to another ship a la Stars! eh? Probably stupid question but ask I must.... jfp3 |
Re: Tech Tree Please....
Fleet them together, and the supplies will be pooled and split evenly amongst all ships in the fleet at the end of the turn.
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Re: Tech Tree Please....
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CombatSquirrel |
Re: Tech Tree Please....
Hence, split evenly amongst all ships. I probably also should have added that if there are more supplies than will fit on a ship, those supplies are then evenly distributed to the remaining ships.
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Re: Tech Tree Please....
So basically then a "Fueler" type ship could group with say.....5 scouts and the scouts would recieve pretty much of a refueling?
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Re: Tech Tree Please....
Yes.
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