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-   -   Removing population from a planet. (http://forum.shrapnelgames.com/showthread.php?t=7729)

geoschmo October 31st, 2002 07:33 PM

Re: Removing population from a planet.
 
Quote:

Originally posted by tbontob:
Hmmmm

Seems to me MM could change the coding to allow any race to own a "colonized planet" with zero population by simply depositing some of its population there.

The planet is empty, so there is nothing to oppose another race from taking it over. http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="Verdana, Helvetica, sans-serif">Not only that, but there is a bug in simultaneous turn games where you can't even capture a colony with no population with troops. The troop ship will simply run for the corner. It's like it doesn't recognize the enemy colony is there or something. In tactical combat though it is possible to capture.

Geoschmo

Growltigga October 31st, 2002 07:35 PM

Re: Removing population from a planet.
 
When you abandon planet, does the population go anywhere (like to your nearest inhabited world?) or do they simply all find a nice inter-dimensional doorway and go to a better place?

Gryphin October 31st, 2002 08:13 PM

Re: Removing population from a planet.
 
They evaporate or move another plane of exisistance.
The only practical reasons I can see to do this is to prefent them from falling into the hands of the evil forces.
You could also do it to save the population from the horror of being glassed.

[ October 31, 2002, 18:15: Message edited by: Gryphin ]

geoschmo October 31st, 2002 08:52 PM

Re: Removing population from a planet.
 
This is an interesting question. It makes some sense when you consider the lack of visable infrastructure in SEIV. Population growth on colonies is too fast, and yet homeworld populations stop the moment they hit an arbitrary limit. Resources are shared throughout the empire by the simple act of building a space port in each system, no tranports required.

I have always taken the view that there are a number of smaller "non-military" vessels flitting about that are not shown in the game. Resource traders, space liners, private vessels. And the great rate in reproduction rates on colony worlds and arbitray limits on the homeworld can simply be ignored and considered as a function of this. Call it a low level background population movement. As opposed to the "state controlled" mass movement of populations via the colony ships and military transport craft.

This can also be used to explain the blockade of planets, as the stoppage of these vesels. And Abandoning populations can be thought of as simply finding passage by this other means to evacuate the planet.

Of course non of this justification is neccesary to play the game, but it helps me. http://forum.shrapnelgames.com/images/icons/icon7.gif

Geoschmo

Wardad October 31st, 2002 09:07 PM

Re: Removing population from a planet.
 
Maybe the population just did a Jonestown.

CombatSquirrel October 31st, 2002 09:15 PM

Re: Removing population from a planet.
 
I'm away from my gaming machine, now, or I'd be able to test this.

Does an abandoned planet , 0 population, but facilities still intact, show up on any of the maps as being "owned" or "claimed" by the Empire that built it?

If not, by simply dropping population unto a "premade" colony, ready for production, you can do some really sneaky things...

CombatSquirrel

geoschmo October 31st, 2002 09:18 PM

Re: Removing population from a planet.
 
Oh man Wardad. My brain just did the mental equivalent of a "double-take". http://forum.shrapnelgames.com/images/icons/icon10.gif

CS, the colony still belongs to the empire. You can still view the build que and facilities, you just can't build anything and you get no resource production. Any facilities with system wide abilities, space port, system grav shield, etc, still pperate as normal. You can drop population on it yourself, but your enemies cannot. They can destroy it fairly easily, or capture it in tactical combat, but not in strategic unfortunatly.

Geoschmo

tbontob October 31st, 2002 10:06 PM

Re: Removing population from a planet.
 
CS?

Could this be something for the acronym dictionary?

CS = ? http://forum.shrapnelgames.com/images/icons/icon7.gif

Ragnarok October 31st, 2002 10:19 PM

Re: Removing population from a planet.
 
Quote:

Originally posted by tbontob:
CS?

Could this be something for the acronym dictionary?

CS = ? http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="Verdana, Helvetica, sans-serif">LOL! Not exactly, CS in this case is "CombatSquirrel"

Edit for spelling.

[ October 31, 2002, 20:20: Message edited by: Ragnarok ]

geoschmo October 31st, 2002 10:26 PM

Re: Removing population from a planet.
 
Quote:

Originally posted by Ragnarok:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by tbontob:
CS?

Could this be something for the acronym dictionary?

CS = ? http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="Verdana, Helvetica, sans-serif">LOL! Not exactly, CS in this case is "CombatSquirrel"

Edit for spelling.
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Yes, I am very lazy. I usually abbreviate people's names when replying to a post. And I am an atrocious speller too. I am afriad to try to type Sq...Squ... See I can't do it. http://forum.shrapnelgames.com/images/icons/icon12.gif

Geo


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