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Re: Bugs in Gold v1.78?
Okay, setting it up so that it only takes one more click to show the problem is rather impossible, but I did set it up so that it only takes one use of the "Launch Units" function to show the bug. After some further testing, it does seem to have limits, and not be infinite as I previously had thought.
For those who wish to try and recreate the bug, here are the steps I took to replicate it: Build a drone carrier that can carry more drones than it should be able to launch in a combat turn (use small drones, for the sake of simplicity). I used a 16,900 kt baseship with 5 drone launchers (that's 169 small drones, 5 per combat turn, 20 per game turn). Then I mass-produced drones until it was full up. After that, go to launch units. Select the "All" option, and launch the drones. On the first click, 20 drones are launched. However, the counter goes to 19/20 instead of 0/20 as it should. You can launch another 380 drones (if you have the space and they are all of the same type, of course). In combat (you can use the simulator for this directly after you have made the designs), it will launch 25 drones per combat turn. Again, using the "launch all" feature launches 5 drones per launch, and you get 5 launches per turn. End result: Drone Launchers drop (n*4)^2 drones per game turn, and n^2 drones per combat turn, where n is the number of drone launchers you have fitted on your ship. Thus, to help make checking numbers easier: </font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Number of Drone Launchers : Launches Per Game Turn: Launches Per Combat Turn 1:16:1 2:64:4 3:144:9 4:256:16 5:400:25 6:576:36 7:784:49 8:1024:64 9:1296:81 10:1600:100 And for planets... 1000:16,000,000:1,000,000</pre><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">If you get anything like these numbers when launching drones, please let me know. I have tried this in modded games and in a fresh install/update to 1.78 patch games, and gotten the same results repeatedly. Oh, and if someone feels bored enough, how about making a test to try out the maximum planetary drone launch in the game and combat turns. I'm thinking a Sphere World + Advanced Storage Techniques + Highest Level Cargo Facilities for the entire planet might do the trick. http://forum.shrapnelgames.com/images/icons/icon6.gif +++Edit+++ For those who want to see what I see, here is a link to a zipped savegame file which can be easily tested for the said problems using the above method. It is a fresh install of SEIV Gold, v 1.78, no mods whatsoever. Here is the file +++End Edit+++ +++slightly off end bit+++ Additionally, Drones can't fleet, which I find to be quite annoying myself, but I can't really say that's a bug, really. It can be modified without a hardcode change, correct? [ November 07, 2002, 20:45: Message edited by: Hotfoot ] |
Re: Bugs in Gold v1.78?
You actually don't have to go through all this. You can duplicate the problem in the simulator, so all you have to do is start a game on high tech and make a couple designs.
I haven't tested it yet on the latest beta patch, but I shuld be able to tonight. Since I have replicated it in the sim on 1.78, I will just do the same thing with 1.82 and see if it's still happening. Geoschmo |
Re: Bugs in Gold v1.78?
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In any event, with that saved game file, all of the work's been done already, so it's a moot point. http://forum.shrapnelgames.com/images/icons/icon12.gif Quote:
Still, it would be kind of cool to launch 16 million drones from a sphereworld. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Bugs in Gold v1.78?
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If you need to give a group of drones orders, you just shift-click them. |
Re: Bugs in Gold v1.78?
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[ November 08, 2002, 00:19: Message edited by: Hotfoot ] |
Re: Bugs in Gold v1.78?
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Read the Topic: POLL->things we'd really like in Next Patch (Platinum II) - In Geo's testing, it looks like they do fight together. |
Re: Bugs in Gold v1.78?
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Re: Bugs in Gold v1.78?
Hotfoot, in the latest beta patch the drone launching bug is fixed. The ships are limited by strategy to launching a maximum of 20 drones per enemy ship, however with a ship with less than 20 drone launchers I get one launched per launcher per combat turn until the 20 are launched and then no more. This is how it is designed and it is working correctly.
I noticed something else kind of interesting. It might explain why this bug wasn't noticed earlier. In 1.78 it doesn't really launch all the drones in cargo, but it is launching more than it should. The rate doesn't seem to be linear. With one launcher I get one drone per combat turn, which is correct. With 5 launchers I get 15 per turn, which is 3 per turn per launcher. With 25 it's launching all the drones in cargo, but I think that with 25 launchers it's just that the launchers can launch more than the ship can hold. Of course none of that will matter when the next patch goes public cause it will be working correctly then. Geoschmo |
Re: Bugs in Gold v1.78?
Good enought,
but when does the path goes public ? I would prefer start my PBW game whis this patch on, mostly for the TimeBurst bug. |
Re: Bugs in Gold v1.78?
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With 25 launchers, you can launch 625 drones per combat turn, and 10,000 per game turn in Version 1.78. +++Edit+++ Ah-ha! Wait, I got it now. I was losing track of the numbers past the first launch because of the way it showed it to me. It's actually n+(n-1), where n is the number of launchers on board. That's where the number was being decrimented. So at first, it's 5 drones, then 4 more, then 3 more, then 2 more, then 1 more, then 0 more until the next turn. 5+4+3+2+1=16 For some reason, I was thinking that 5 out the first time translated into 5 out every time. Okay, problem solved. http://forum.shrapnelgames.com/images/icons/icon7.gif +++End Edit+++ Quote:
[ November 08, 2002, 01:32: Message edited by: Hotfoot ] |
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