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-   -   Damage Calculation (http://forum.shrapnelgames.com/showthread.php?t=7827)

dumbluck November 16th, 2002 09:55 AM

Re: Damage Calculation
 
Temporal Events Predictor gives a system-wide tohit bonus (I don't remember how much, though...) And I thought that Religious had a tohit/ecm bonus shrine, as well as the death shrine...

Quikngruvn November 16th, 2002 03:33 PM

Re: Damage Calculation
 
For one thing, you've got the Space Combat cultural modifiers listed under the Racial Trait heading. It should be something like....

ATTACK BONUSES:
Racial characteristic (aggressiveness)
..race creation points assigned –25% to 25%
Cultural trait: space combat [fixed typo]
..Berzerkers 10%
..Warriors 5%
..Politicians 2%
..Zealots 5%
..Engineers –5%
..Merchants -2%
..Renegades 2%

...

DEFENCE BONUSES
Racial characteristic (defensiveness)
..race creation points assigned –25% to 25%
Cultural trait: space combat
..Berzerkers 10%
..Warriors 5%
..Politicians 2%
..Zealots 5%
..Engineers –5%
..Merchants -2%
..Renegades 2%

Also, certain Base and Weapon Platform mounts give a bonus to hit:

Large WP/Base Mount: +40%
Heavy WP/Base Mount: +60%
Massive WP/Base Mount: +80%

Quikngruvn

TerranC November 16th, 2002 04:06 PM

Re: Damage Calculation
 
Ship Experience level
..0 to 50%
....obtained by actual experience
....can be trained by Ship Training Facility (including temporal) to maximum of:
......lvl 1 10%
......lvl 2 15%
......lvl 3 20%
Fleet Experience level
..0 to 50%
....obtained by actual experience
....can be trained by Fleet Training Facility (including temporal) to maximum of:
......lvl 1 10%
......lvl 2 15%
......lvl 3 20%

I don't understand. What do you mean by Including Temporal? If you are talking about a Traning facility within the temporal racial tech, you're mistaken. It's the psychic racial tech, and it's system-wide.

Suicide Junkie November 16th, 2002 04:26 PM

Re: Damage Calculation
 
Quote:

SJ...I will fix it if it continues to stump the experts.
<font size="2" face="Verdana, Helvetica, sans-serif">Seriously. There are more than enough REAL problems to solve without making more.
A minute wasted looking for problems you already know about is a minute less of playing SE4 for me. http://forum.shrapnelgames.com/images/icons/icon8.gif

I guess I should just ignore this thread for a while, instead.

[ November 16, 2002, 19:04: Message edited by: Suicide Junkie ]

tbontob November 16th, 2002 09:27 PM

Re: Damage Calculation
 
Quote:

Originally posted by Quikngruvn:
For one thing, you've got the Space Combat cultural modifiers listed under the Racial Trait heading. It should be something like....

ATTACK BONUSES:
Racial characteristic (aggressiveness)
..race creation points assigned –25% to 25%
Cultural trait: space combat [fixed typo]
..Berzerkers 10%
..Warriors 5%
..Politicians 2%
..Zealots 5%
..Engineers –5%
..Merchants -2%
..Renegades 2%

...

DEFENCE BONUSES
Racial characteristic (defensiveness)
..race creation points assigned –25% to 25%
Cultural trait: space combat
..Berzerkers 10%
..Warriors 5%
..Politicians 2%
..Zealots 5%
..Engineers –5%
..Merchants -2%
..Renegades 2%

Also, certain Base and Weapon Platform mounts give a bonus to hit:

Large WP/Base Mount: +40%
Heavy WP/Base Mount: +60%
Massive WP/Base Mount: +80%

Quikngruvn

<font size="2" face="Verdana, Helvetica, sans-serif">Thanx Quikngruvn for the headings.

Didn't know the WP's got an attack bonus! http://forum.shrapnelgames.com/images/icons/icon7.gif

Your improvements & WP data will go into the new update. http://forum.shrapnelgames.com/images/icons/icon10.gif

tbontob November 16th, 2002 09:40 PM

Re: Damage Calculation
 
Quote:

Originally posted by TerranC:
Ship Experience level
..0 to 50%
....obtained by actual experience
....can be trained by Ship Training Facility (including temporal) to maximum of:
......lvl 1 10%
......lvl 2 15%
......lvl 3 20%
Fleet Experience level
..0 to 50%
....obtained by actual experience
....can be trained by Fleet Training Facility (including temporal) to maximum of:
......lvl 1 10%
......lvl 2 15%
......lvl 3 20%

I don't understand. What do you mean by Including Temporal? If you are talking about a Traning facility within the temporal racial tech, you're mistaken. It's the psychic racial tech, and it's system-wide.

<font size="2" face="Verdana, Helvetica, sans-serif">TC...quite right. http://forum.shrapnelgames.com/images/icons/icon7.gif

It is the Psychic ship training facility and the Temporal fleet training facility (which doesn't exit).

Must have been crosseyed when I transposed the data. http://forum.shrapnelgames.com/image...s/confused.gif

Another error to correct. http://forum.shrapnelgames.com/images/icons/icon10.gif

My understanding was that the training facilities only improve experience if the ships are in the same sector as the facility.

Thanks for telling me it is system wide.

Suicide Junkie November 16th, 2002 09:57 PM

Re: Damage Calculation
 
Quote:

My understanding was that the training facilities only improve experience if the ships are in the same sector as the facility.

Thanks for telling me it is system wide
<font size="2" face="Verdana, Helvetica, sans-serif">Normal ones DO require the ships to be in the same sector.
The Psychic Version of the facility broadcasts the training effect across the entire system.

tbontob November 16th, 2002 09:59 PM

Re: Damage Calculation
 
Quote:

Originally posted by Suicide Junkie:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">SJ...I will fix it if it continues to stump the experts.
<font size="2" face="Verdana, Helvetica, sans-serif">Seriously. There are more than enough REAL problems to solve without making more.
A minute wasted looking for problems you already know about is a minute less of playing SE4 for me. http://forum.shrapnelgames.com/images/icons/icon8.gif

I guess I should just ignore this thread for a while, instead.
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">SJ. I am sorry you feel that way. http://forum.shrapnelgames.com/images/icons/icon9.gif

I can understand the frustration of knowing that there is something not right with the data and the insecurity of having to rely on incorrect information.

For myself, I like games. And I was hoping there are others out there who feel the way I do and will take up the challenge I threw out.

Often, I will spend hours trying to solve a puzzle which has no practical purpose whatsoever.

But the challenge I threw out does have a real purpose in addition to the fun aspect. I am not perfect. I assumed I made other mistakes. As it has turned out, a number of my mistakes have already surfaced. http://forum.shrapnelgames.com/images/icons/icon7.gif

Unfortunately we can be lazy creatures. There is a lot of data presented here and sometimes it is just easier to accept the data as it is presented rather than question its validity.

The challenge is meant to engage those who like a puzzle. http://forum.shrapnelgames.com/images/icons/icon7.gif

The challenge also points out the fact that if I made one mistake, there very well could be others which may remain uncorrected unless the data is examined in a critical manner.

However, I do not want to be the cause unnecessary frustration and irritation. If I get a deluge of demands to correct it immediately, I would have no problem doing so.

As it stands, the error has not yet been discovered. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ November 16, 2002, 20:33: Message edited by: tbontob ]

tbontob November 16th, 2002 10:19 PM

Re: Damage Calculation
 
NEW! NEW! IMPROVED! http://forum.shrapnelgames.com/images/icons/icon10.gif

Here’s the new up to date Attack/Defense bonus listing

And my error is still there... http://forum.shrapnelgames.com/images/icons/icon7.gif
=============================================

Factors which affect the probability of a hit:

ATTACK BONUSES:
Racial characteristic (aggressiveness)
..race creation points assigned –25% to 25%
Cultural trait (amends aggressiveness)
..Berzerkers 10%
..Warriors 5%
..Politicians 2%
..Zealots 5%
..Engineers –5%
..Merchants -2%
..Renegades 2%
Combat Sensors
..lvl 1 25%
..lvl 2 45%
..lvl 3 65%
Weapon attack bonus
..PDC's 70%
..Ripper Beam 10%
..Wave-Motion Gun 30%
..High Energy Magifier 30% (crystalline)
..Tachyon Cannon 10% (temporal)
Cultral trait: space combat
Ship Experience level
..0 to 50%
....obtained by actual experience
....can be trained by Ship Training Facility (in sector) to maximum of:
......lvl 1 10%
......lvl 2 15%
......lvl 3 20%
….can be trained by Psychic Ship Training Facility (in system) to a max of
......lvl 1 10%
......lvl 2 15%
......lvl 3 20%
Fleet Experience level
..0 to 50%
....obtained by actual experience
....can be trained by Fleet Training Facility (in sector) to maximum of:
......lvl 1 10%
......lvl 2 15%
......lvl 3 20%
….can be trained by Psychic Fleet Training Facility (in system) to a max of
......lvl 1 10%
......lvl 2 15%
......lvl 3 20%
Chassis bonus
..fighters 50%
Facilities
..War Shrine (religious)
….lvl 1 5% to in-system ships and units
….lvl 2 10% to in-system ships and units
….lvl 3 15% to in-system ships and units
..Events Predictor (temporal)
….lvl 1 10% to in-system ships and units
….lvl 2 20% to in-system ships and units
….lvl 3 30% to in-system ships and units
Weapon Mount
..Large WP/Base Mount 40%
..Heavy WP/Base Mount 60%
..Massive WP/Base Mount 80%

DEFENCE BONUSES:
Racial characteristic (defensiveness)
..race creation points assigned –25% to 25%
Cultural trait (amends defensiveness)
..Berzerkers 10%
..Warriors 5%
..Politicians 2%
..Zealots 5%
..Engineers –5%
..Merchants -2%
..Renegades 2%
ECM
..lvl 1 20%
..lvl 2 40%
..lvl 3 60%
Ship Experience level
..0 to 50%
....obtained by actual experience
....can be trained by Ship Training Facility (in sector) to maximum of:
......lvl 1 10%
......lvl 2 15%
......lvl 3 20%
....can be trained by Psychic Ship Training Facility (in system) to max of:
......lvl 1 10%
......lvl 2 15%
......lvl 3 20%

Fleet Experience level
..0 to 50%
....obtained by actual experience
....can be trained by Fleet Training Facility (in sector) to maximum of:
......lvl 1 10%
......lvl 2 15%
......lvl 3 20%
....can be trained by Psychic Fleet Training Facility (in system) to max of:
......lvl 1 10%
......lvl 2 15%
......lvl 3 20%
Scattering Armor
..lvl 1 5%
..lvl 2 10%
..lvl 3 15%
Stealth Armor
..lvl 1 5%
..lvl 2 10%
..lvl 3 15%
Chassis bonus
..drones 50%
..fighters, small 80%
..fighters, medium 70%
..fighters, large 60%
..escort 40%
..frigate 30%
..destroyer 20%
..light cruiser 10%
..baseship –40%
..space station –20%
..battle station –40%
..starbase –60%
Facilities
..War Shrine (religious)
….lvl 1 5% to in-system ships and units
….lvl 2 10% to in-system ships and units
….lvl 3 15% to in-system ships and units
..Events Predictor (temporal)
….lvl 1 10% to in-system ships and units
….lvl 2 20% to in-system ships and units
….lvl 3 30% to in-system ships and units

SPECIAL CASE
Religious talisman sets the probability of a hit at 100% (cannot be modified by the attack/defense bonuses or changed by the 1% reduction rule to 99%)
================================================
DAMAGE BONUS
..Death Shrine 1 (Religious) 5% damage bonus to all weapons used in system

..Death Shrine 2 (Religious) 10% damage bonus to all weapons used in system
..Death Shrine 3 (Religious) 15% damage bonus to all weapons used in system

tbontob November 16th, 2002 11:20 PM

Re: Damage Calculation
 
What about mines?

Would they be in the special Category with the Talisman as having a 100% chance to hit?


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