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Re: thinking: OA vs CA
Another exception is that mines ignore shields.
[ December 03, 2002, 20:31: Message edited by: capnq ] |
Re: thinking: OA vs CA
Back about Organic Armor. Is there a really big difference between pre-regenerating & regenerating after the battle?
I believe there is, in case OA is _not_ on your ship http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: thinking: OA vs CA
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With the new rules, I think I'd only put on organic armor because it isn't made of minerals, which would increase build time (as you've pointed out). Hardly worth picking the Organic trait for this, I'd rather go with Hardy Industrialists. |
Re: thinking: OA vs CA
the major point why one might not want to choose the racial armors as that two other armors - scattering and stealth - have extra bonuses, as well as a good +25% to defensive bonus, which is A_LOT.
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Re: thinking: OA vs CA
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Re: thinking: OA vs CA
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I actually haven't run into many enemies using Engine-Damaging weapons, but I'm also not convinced that ships using OA can't just as easily have shields and/or supply storage on them as standard ships. It seems to me that OA would still be useful even without regenerating ability, mainly because it is relatively strong, immune to shield damaging weapons, and costs very little. Quote:
As for pre-healing, it's extremely powerful, limited only by the concentrated fire of large fleet battles, and makes zero sense. PvK |
Re: thinking: OA vs CA
Almost all of the ships I build have an ID on them....
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Re: thinking: OA vs CA
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Re: thinking: OA vs CA
MB: and then? PPB still doesnt pass phased shields.
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Re: thinking: OA vs CA
Shield Disruptors. Knock out the generators, and CA becomes only slightly better than standard armor.
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