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Re: Mod Idea: Simulating surfaces -> Borg Technology -> Twinkie Physics -> Worldviews
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So as far as I can tell, the "Star Trek slingshot effect" (like many of the rest of the explanations of Star Trek effects) is entirely a result of writers with much greater immagination than their knowledge of math and physics. PvK |
Re: Mod Idea: Simulating surfaces -> Borg Technology -> Twinkie Physics -> Worldviews
V= D/T, mixed with relativity, eh?
Unfortunately, at relativistic speeds, time is distorted as well as space. As you go faster and faster, time slows down for the other object. If faster than light speeds would make the time negative, then the ship would see the universe getting younger, and the universe would see the ship getting younger. Once the ship decelerates, the twin paradox effect should make the end result be that the ship would end up younger, and the rest of the universe be slightly older than when the whole thing started. [ December 04, 2002, 03:03: Message edited by: Suicide Junkie ] |
Re: Mod Idea: Simulating surfaces -> Borg Technology -> Twinkie Physics -> Worldviews
i've read previous Posts about borg's shields, and there's a realy simple solution - Regen Shield per Hit.
Give Bord some weak shields, which though would regenerate pretty much when the armor is hit. think CA. |
Re: Mod Idea: Simulating surfaces -> Borg Technology -> Twinkie Physics -> Worldviews
If a CA-style armor had 500 damage-to-shield points, and max shields were 300, would 450 points of damage regenerate 300 shields and do 150 damage, or just regenerate 300 shields? Or would it be 450?
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Re: Mod Idea: Simulating surfaces -> Borg Technology -> Twinkie Physics -> Worldviews
I'd test it if I were you.
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Re: Mod Idea: Simulating surfaces -> Borg Technology -> Twinkie Physics -> Worldviews
It dosen't. Your max shields is the max.
If your generators are destroyed, you get max of zero. If you are hit by PPB when you have normal shields, they charge up to full, and then stay. The solution is to give the Crystalline shields exactly as much (phased) shield generation as crystalline effect. |
Re: Mod Idea: Simulating surfaces -> Borg Technology -> Twinkie Physics -> Worldviews
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If D = V / T, the longer you travelled, the less far you'd go. Quote:
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For example, if we hook up a drive capable of what would be ten times the speed of light to a Twinkie, and send it five light-years away and back (ten light-years total distance), we'll see it re-appear in ten years time, and history will not be changed, but the Twinkie will only have aged one year. No humpback whales will be saved. PvK |
Re: Mod Idea: Simulating surfaces -> Borg Technology -> Twinkie Physics -> Worldviews
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Re: Mod Idea: Simulating surfaces -> Borg Technology -> Twinkie Physics -> Worldviews
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If a ship moves past a planet, who's to say the planet isn't moving past the ship instead. The time dilation works both ways. That's all I'm saying Quote:
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For example, if we hook up a drive capable of what would be ten times the speed of light to a Twinkie, and send it five light-years away and back (ten light-years total distance), we'll see it re-appear in ten years time, and history will not be changed, but the Twinkie will only have aged one year. No humpback whales will be saved. PvK[/QB]</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I agree that the ship will appear in ten year's time. I also agree the whales will not be saved. I do NOT agree that the twinkie will be roughly one year older. If the twinkie were travelling at a non-relativistic speed, it would age normally. If it were travelling at a very high sublight speed it would age less. If it were travelling at the speed of light, it would not age at all. So, faster must make for younger. |
Re: Mod Idea: Simulating surfaces -> Borg Technology -> Twinkie Physics -> Worldviews
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