![]() |
Re: Atrocities Star Trek Mod (ASTmod) UPDATED 2-9-04
I have ran into an intersting problem that I can not seem to figure out.
I have set the maximum number of engines allowable on all ships to a maximum of 2. However, the AI is building Attack Ships with 3 engines. When I try to do this, I get the restriction that only 2 engines are allowable. This bug only seems to be used on AI designed Attack Ships of all designs. All other designs appear to follow the rule. I am fiddling with the DesignCreation.txt now to try and figure this bug out, but I was hoping that someone here may have already encountered the bug, and had over come it. Thanks [ December 02, 2002, 21:43: Message edited by: Atrocities ] |
Re: Atrocities Star Trek Mod (ASTmod) UPDATED 2-9-04
Quote:
Planet Destroying (PD) devices operate by the position of the planet size in PlanetSizes.txt. As the Irradiated planet is somewhere around the end of the file, a PD would need to have an ability number somewhere between 30 and 50. It would then be able to destroy _anything_ above the Irradiated planet, including Ring- and Sphereworlds, and Asteroid Belts. http://forum.shrapnelgames.com/images/icons/icon7.gif That is the technical reason why it is impossible to destroy an Irradiated planet (or a Machine world, or Ringed planet, etc.). http://forum.shrapnelgames.com/images/icons/icon7.gif Think of them as something special and unique in the galaxy. If you insist upon wanting to make them into normal planets, you could always detonate the star in the system and rebuild them (and everything else). http://forum.shrapnelgames.com/images/icons/icon7.gif [ December 02, 2002, 23:04: Message edited by: Imperator Fyron ] |
Re: Atrocities Star Trek Mod (ASTmod) UPDATED 2-9-04
Quote:
|
Re: Atrocities Star Trek Mod (ASTmod) UPDATED 2-9-04
Thanks G. http://forum.shrapnelgames.com/images/icons/icon7.gif Good point.
|
Re: Atrocities Star Trek Mod (ASTmod) UPDATED 2-9-04
Here is the latest Version up-date. Thanks for all the bug and error reports. The ideas and suggestions are great. Please keep them coming.
I will post the latest Version of the ASTmod Beta either tomorrow or Thursday. The 3 engine bug for Attack Ship (Destroyer) seems to be an SEIV bug. Sorry, looks like we're going to have to live with it. http://forum.shrapnelgames.com/images/icons/icon9.gif .9997 1. Changed all Facility Group names from Temperal, Religious, Physic, Organic, to the names of the races they belong too. 2. Corrected spelling of Sensor Array 3. Added I - II to the Component Name Crystal Enhanced Laser I - II 4. Added the component Name Crystal Enhanced Laser III to that component. (Did not have a name.) 5. Corrected the spelling of Ferengi Salvage Crew I - V 6. Added Projectile Weapons to all Race_AI_Research.txt files 7. Added Small Depleted Uranium Cannon I - III back to Components.txt 8. Lowered the Breen Advanced Shipyard Abilities from 6000 to 4000 9. Lowered the Federation Utopia Planitia Shipyard Abilities from 6000 to 4500. 10. Lowered the General Race Technology Enhanced Shipyard Abilities from 5200 to 3500 11. Added Tech Area/Level Space Yard levels 2 - 3 to number of Tech Req for Super Spaceyard I - II of Early, Developed, and Expanded Technologies 12. Added Tech Area/Level Stellar Manipulatin levels 2 & 3 to number of Tech Req for Klingon Mining Prison II - III 13. Fixed error in Warp Core Quantum Singularity Engine I, Extra Movement Generation of 24 is now 4 14. (Pending Approval of Suicide Junkie) Added Enhanced Components Micro Mount, Mini Mount, Small Mount, Small Shield Mount, from Pirates And Nomads Mod (By: Suicide Junkie) to EnhancedComponents. 15. (Pending Approval of Suicide Junkie)Added Components Heavy Shielding I - III, Hardened Mini-Shield Generator I - III, Mini-Shield Generator I - III, from Pirates And Nomads Mod (By: Suicide Junkie) to omponents.txt file. 16. Beefed up Research.txt for all races. Races will now research more aggressively. [ December 03, 2002, 13:53: Message edited by: Atrocities ] |
Re: Atrocities Star Trek Mod (ASTmod) UPDATED 2-9-04
Well, I don't mind you using the mounts and components, but I would like to ensure they are used "right"...
#14 and #7 should be mutually exclusive. The point of the mounts is to allow units to use tiny-mount ship weapons. #15, if you're not using leaky shields, then sure. I'd reccommend adding Crystalline-ability deflector shields too, if not the full leaky shield effect. |
Re: Atrocities Star Trek Mod (ASTmod) UPDATED 2-9-04
Atrocities, I found some bugs in the AST mod but I need a good e-mail address for you.
|
Re: Atrocities Star Trek Mod (ASTmod) UPDATED 2-9-04
Click the Mail button at the top of his Posts.
|
Re: Atrocities Star Trek Mod (ASTmod) UPDATED 2-9-04
pcpatrocities@hotmail.com
Thank you Ed. http://forum.shrapnelgames.com/images/icons/icon7.gif .9998 1. Fixed error in Quantum Reactor - Replicator 2. Fixed error in Transphysic Drive 3. Fixed error in Romulan Technology Cloaking Device III 4. Fixed error in Ferengi Technology Enhanced Phaser Beam IV 5. Fixed error in Temporal Sensors III 6. Added a save game folder [ December 05, 2002, 11:32: Message edited by: Atrocities ] |
Re: Atrocities Star Trek Mod (ASTmod) UPDATED 2-9-04
If any one cares, the latest Version of the ASTmod is availible for download at PBW. ASTmod Part I contains the neutral race images, and the images for the 8 major races and all data files.
ASTmod Part II is data only. It will replace all the data files in the ASTmod .9995 with the latest files. (inlcuding one image) AST add on Pack is unchanged. Download it to gain access to 12 more major races. [ December 07, 2002, 22:28: Message edited by: Atrocities ] |
All times are GMT -4. The time now is 07:16 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.