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Re: Opinion on emotionless
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The mood of the population was unimportant until they started rioting. You could force them to work at 140% whenever you wanted, and they would simply get angrier.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">You're right that it worked differently, but if you had the SE3 Version of an urban pacification center, you could run the planet at 140% production almost indefinitely without it rioting. I think the anger would creep up very slowly. Without the control centers anger would fly up if you tried running at maximum production and it'd take ages to come back down again. I love these 'work harder, you bloody peasants' facilities. |
Re: Opinion on emotionless
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I do know that you don't have to place a starting point on a planet; Set Up will put one in the sector if there isn't one there already. |
Re: Opinion on emotionless
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PvK</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Heh, I know what you're talking about since in my first PBW game ever, I ran into that exact problem when my allies surrendered to me while the enemy was ripping apart their territories http://forum.shrapnelgames.com/image...s/rolleyes.gif The case you're making for emotionless though, relies on too many 'ifs' for my liking. I'd rather pick traits that'll allow my empire to have a go at becoming large enough to take advantage of the emotionless trait http://forum.shrapnelgames.com/images/icons/icon10.gif While we're on the topic of rioting, how exactly does that work? Will having a 4000 pop planet glassed, have the same effect as having a 1 pop planet glassed? Will having a more productive planet glassed have the same effect as having a less productive planet glassed? I personally don't think having a couple of low value planets glassed should cause everybody in the whole empire to riot, unless the planets in question were located only one or two jumps away from a major population center, or the player's home system... Any way to implement this? |
Re: Opinion on emotionless
"Will having a 4000 pop planet glassed, have the same effect as having a 1 pop planet glassed?"
Yes. And, No. Planet death, as a bad thing, is treated without regard to the size of the planet. However, there is also a penalty per 1M pop killed. Losing 3999M on a large breathable will hurt more than losing a 100M moon to a planet destroyer. |
Re: Opinion on emotionless
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My plan was for a one planet start. There are a total of 10 empty rock oxygen planets for each of them to colonize, I wanted to see the new colony's mood. You won't believe the problems I had ... the map generator consistently connected my systems. I had to make sure I shut off all warp points connected, generated a random map, viewed it, then reloaded my map. And one time those steps didn't work. Sheesh. I had to reload my map in the editor each time and edit out the warp points You won't believe the mess it made of the XiChung half -- they have a system with more than 20 planets ... some say Velocitas and some say Hiju. I think I deleted one of those systems but the planets stayed behind. Why did I delete that system, you ask? Because it was a nebula with planets http://forum.shrapnelgames.com/images/icons/shock.gif . [ December 16, 2002, 12:28: Message edited by: Arkcon ] |
Re: Opinion on emotionless
Krsqk:
Ahh. Thanks for the info http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Opinion on emotionless
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