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-   -   Horrible Doom (http://forum.shrapnelgames.com/showthread.php?t=8036)

PvK January 22nd, 2003 09:29 AM

Re: Horrible Doom
 
What's the new mine/sweeping system like compared to the unmodded game?

PvK

dumbluck January 22nd, 2003 12:09 PM

Re: Horrible Doom
 
http://forum.shrapnelgames.com/images/icons/icon9.gif
I don't have time for another game.
http://forum.shrapnelgames.com/images/icons/icon9.gif

edit: But I applied to join anyway... http://forum.shrapnelgames.com/image...s/rolleyes.gif

[ January 25, 2003, 09:38: Message edited by: dumbluck ]

Suicide Junkie January 22nd, 2003 04:34 PM

Re: Horrible Doom
 
Well, mines are weaker, and limited to 100 per sector.
The only way to clear mines is to grit your teeth and take the hits.

The point was to make mines always be somewhat useful, and also to try and get them spread out around the system.

I'll probably have to tweak the damage/cost settings based on player input.

dumbluck January 27th, 2003 05:52 PM

Re: Horrible Doom
 
Hmmm. SJ finished the gold PBW Version of P&N... the new gold patch was released today... and there are 3 or 4 people waiting to be accepted into the game...

This might be starting soon!

dumbluck February 20th, 2003 08:56 PM

Re: Horrible Doom
 
Is this game using the FQM, or the FQM Deluxe? CAN it use the FQM deluxe?

Fyron February 20th, 2003 09:26 PM

Re: Horrible Doom
 
It could only use FQM deluxe if another mod was made that combined P&N with FQM deluxe. Not that that would be hard to do, but it is what would be required to do. http://forum.shrapnelgames.com/images/icons/icon7.gif

Suicide Junkie February 21st, 2003 07:12 AM

Re: Horrible Doom
 
Well, I've uploaded 3.1c R3 to PBW, and left Geo a message that I did.

Thankfully I have high-speed access or all this uploading the exact same files with one-character differences would really get tedious http://forum.shrapnelgames.com/images/icons/icon7.gif

dumbluck March 25th, 2003 07:47 PM

Re: Horrible Doom
 
Woo-Hoo! We're up to Revision 7 now! The problem is, the PBW site lists the mod used as r4. So, erm, which revision should I use to create my .emp file?

Suicide Junkie March 29th, 2003 06:12 PM

Re: Horrible Doom
 
Revision 6 increased the price of natural merchants, but other than that, the EMPs should be fine.

ZeroAdunn March 29th, 2003 08:08 PM

Re: Horrible Doom
 
SJ: If you make one more revision to P&N, well, I don't know what I will do, but lets just say it won't be pretty.


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