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Re: Horrible Doom
What's the new mine/sweeping system like compared to the unmodded game?
PvK |
Re: Horrible Doom
http://forum.shrapnelgames.com/images/icons/icon9.gif
I don't have time for another game. http://forum.shrapnelgames.com/images/icons/icon9.gif edit: But I applied to join anyway... http://forum.shrapnelgames.com/image...s/rolleyes.gif [ January 25, 2003, 09:38: Message edited by: dumbluck ] |
Re: Horrible Doom
Well, mines are weaker, and limited to 100 per sector.
The only way to clear mines is to grit your teeth and take the hits. The point was to make mines always be somewhat useful, and also to try and get them spread out around the system. I'll probably have to tweak the damage/cost settings based on player input. |
Re: Horrible Doom
Hmmm. SJ finished the gold PBW Version of P&N... the new gold patch was released today... and there are 3 or 4 people waiting to be accepted into the game...
This might be starting soon! |
Re: Horrible Doom
Is this game using the FQM, or the FQM Deluxe? CAN it use the FQM deluxe?
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Re: Horrible Doom
It could only use FQM deluxe if another mod was made that combined P&N with FQM deluxe. Not that that would be hard to do, but it is what would be required to do. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Horrible Doom
Well, I've uploaded 3.1c R3 to PBW, and left Geo a message that I did.
Thankfully I have high-speed access or all this uploading the exact same files with one-character differences would really get tedious http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Horrible Doom
Woo-Hoo! We're up to Revision 7 now! The problem is, the PBW site lists the mod used as r4. So, erm, which revision should I use to create my .emp file?
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Re: Horrible Doom
Revision 6 increased the price of natural merchants, but other than that, the EMPs should be fine.
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Re: Horrible Doom
SJ: If you make one more revision to P&N, well, I don't know what I will do, but lets just say it won't be pretty.
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