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Re: The Perfect fighter
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Re: The Perfect fighter
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At maximum range against a Sat stack with ECM-III, the ship with no sensors has a 71% chance to hit with PDC, the one with sensors III has 100% (they fixed the bug of adding weapon bonuses Last in gold didn't they?) So the sensors are useful. I used sats as the PDCs don't automatically fire at them - I guess it could be different for missiles and fighters but you can't see the numbers. PDC has a 70% bonus to hit according to the Components file. Hmmm. Will order gold after christmas I think. I'm fed up of being behind the times regarding bug fixes. |
Re: The Perfect fighter
OT: but I always put at least one launch bay and a few cargo containers on my bigger ship designs, fighters are the perfect point defense I think
heres my regular fighter design for a large Cockpit Life 6 engines Afterburner one shield and the rest is all small meso... Thats what I suually use =/ |
Re: The Perfect fighter
another good fighter stag is the WP SB - F or the Warp Point Star Base Fighter ... 2500 kt of 1 space yard , CC , The exact number of fighter bays to launch 50 fighters a turn lots of cargo and have the puppy building fighters on repeat... Don't forget some PD on it... And let it does its job.. and forget about it.... ALso 2 or 3 500 kt bases building these babies on repeat... Add Sat's with only Shield depleters and Engine Killers and you are going to cause some major damage to fleets... As when the ships run out of supplies there sitting ducks for your fighters...
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Re: The Perfect fighter
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[ December 18, 2002, 22:53: Message edited by: Arkcon ] |
Re: The Perfect fighter
IMHO the best fighter strategy without any of the racial technologies is to use massive amounts of SMALL fighters. My standard Small Fighter design is:
Cockpit Life Support 8 Engines 1 Small Anti-Proton Beam III I then set the strategy for the design to "Point Blank" You can build almost 4 times as many of these as you can of Large Fighters in a signle turn and even though you lose massive amounts of them they're a lot cheaper to build and you can get more of them in less time. I haven't actually used a Medium or Large Fighter since about 20 games back and that's after I went and modded all the AIs to be more far more aggressive. |
Re: The Perfect fighter
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Re: The Perfect fighter
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Re: The Perfect fighter
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Re: The Perfect fighter
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It has something to do with the fact that the game doesn't actually consider PDC as a weapon for the purposes of strategy. If you have found a way to workaround that, by all means let us know. But it's not as simple as giving your ship a strategy other than "Don't get hurt". Geoschmo |
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