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Re: mathematical formulaes
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To me, Range, Accuracy, Damage Type and others are all special features which "make up for" any deficit in base strength. These special features all have variable value as tactical, strategic and technological situations vary. As such, they are not fit to be included in the base rating. Weapons technology: The art and science of persuading the enemy ships to explode. |
Re: mathematical formulaes
Hmmmm.... http://forum.shrapnelgames.com/images/icons/icon7.gif
I suspect we are all saying the same thing with respect to the formula for as Fyron has said.... Quote:
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Re: mathematical formulaes
Ehem...
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Bringing the divisor up to the numerator changes it, from rol to 1/rol.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">What you posted appears to be some confused mathematics to me. I was merely trying to help alleviate the confusion. http://forum.shrapnelgames.com/images/icons/icon7.gif It seems as if you are saying to change ROF to 1/ROF, which would be an indication of you thinking it is x/(y/z). Maybe this is simply a result of me being confused by the wording of your post. I don't know. http://forum.shrapnelgames.com/images/icons/icon7.gif I will argue that x/(y*z) is not easier than x/y/z. Use a calculator. Fewer keystrokes with x/y/z. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: mathematical formulaes
[quote]Originally posted by Imperator Fyron:
Ehem... Quote:
But yes, if you are dependant on a calculator to do the computations, it may be quicker to do it as you have described. But if you do it in your head, my formula is easier. http://forum.shrapnelgames.com/images/icons/icon7.gif [ December 27, 2002, 07:45: Message edited by: tbontob ] |
Re: mathematical formulaes
Your algebra looked fishy to me... http://forum.shrapnelgames.com/images/icons/icon7.gif
It is faster to reduce complex fractions to decimals with a calculator than in your head. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: mathematical formulaes
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And like I said in an earlier posting, it is much easier to multiply than to divide. This of course applies to mental calculations. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: mathematical formulaes
I will submit to you that division is simply multiplying fractions. It is the same process either way. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: mathematical formulaes
Sure, but using the combat simulator isn't going to give you a nice table of numerical weapon comparisons. The combat simulator takes a lot longer, and the results would only be valid for those ships going 1-on-1 with the same ship strategies.
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Re: mathematical formulaes
this would not prove much. certain weapons are strong with one tactic but weak with all other tactics, and then the subject of counter-weapons comes.
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Re: mathematical formulaes
I think it is possible to determine which weapon is stronger using Combat Simulator. You should create ships with the same base components (Master Computer, Engines, Quantum Reactor) and add a single weapon, varying per different ship. Then you should arrange a certain number on combats one-on-one. Repeat the same number with switched sides in order to neglect "first shot" factor. The ship, which wins more combats in two rounds has a better weapon. The larger the number of combats, the larger accuracy of results.
[ December 27, 2002, 12:08: Message edited by: BBegemott ] |
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