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Re: Firing order - which empire goes first?
Gryphin http://forum.shrapnelgames.com/images/icons/icon7.gif
I like your ideas. Undiscovered cloaked ships should of course fire first. Then both sides can fire with the damage being held till all the ships have fired. A good solution to the problem at hand. Or wee could combine our two ideas: 1) Undiscovered cloaked ships fire first. 2) Designated defenders fire next 3) Then faster ships 4) Then the more experienced ship 5) Any remaining ships all fire at once with the damage being held till all have fired. OR 1) Undiscovered cloaked ships fire first. 2) The following are weighted (maybe allowed to be modded) to determine the firing order. -a) Designated defender. -b) Ship Speed -c) Experience of ship 3) If the two opponents ships are equal, then both types of ships fire at once with the damage being held till all their weapons have fired. 4) Back to 2) until all ships have fired. |
Re: Firing order - which empire goes first?
whats the combat engine that aaron is working on?
anyway we can get him to fill us in? something really needs to be done about who fires first in combat, currently, it makes the game more like flipping a coin and praying, as opposed to using tactics and designs to win info please? |
Re: Firing order - which empire goes first?
In terms of "fair" or ballenced:
Borrowing a game mechanic from most of the tactical miniature games where the "time scale" was very small, Side *A* fires, hits, and knocks out side *B*. If side *A* was hidden then only surviving side *B* elements get to return fire. If both sides could see each other at the begining of the fire phase then any damage done was put "on hold" untill the endi of the combat round. So, Phase 1: Gryphin's BattleCruiser destroys a Pooh Star Light Cruiser Phase 2: The Pooh Star Light Cruiser can still unleash its weapons on a happless Gryphin Escort, (or anyother ship including the offending BC). Then the Pooh Star Light Cruiser blows up and Pooh screams out some unprintable threat. This would require a huge amount of hard code change. [ January 14, 2003, 12:48: Message edited by: Gryphin ] |
Re: Firing order - which empire goes first?
New combat engine: http://www.shrapnelgames.com/cgi-bin...648;p=5#000065
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[ January 15, 2003, 11:13: Message edited by: dogscoff ] |
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