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Re: Treaties..... whats the point?
Get Angry Over Allied Colonizable Planets := True
Get Angry Over Enemy Colonizable Planets := False Percentage of Allied Planets to consider as Attack Locations for Anger := 10 Percentage of Enemy Planets to consider as Attack Locations for Anger := 5 That is copied from the text file you mentioned. I really want to understand WHY the default settings are set to that. it seems backwards from the way it should be. Now, one one hand, I am gratefull they designed the game using text file so that it is mod friendly. But on the other hand, I generally dislike haveing to mod a game to fix things that should not be a problem in the first place. It leaves me with the feeling "here's a game, you finish it, we can't be bothered. That'll be $49.95. paper or pLastic?" |
Re: Treaties..... whats the point?
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I've only used the demand to leave a planet once (and that was in the first game I played in the original SE4 demo) - the Phong did send a transport towards the planet in question but the game ended before I could see what they were going to do with it. Quote:
Of course, if you reverse the two values, you'll find it much harder to set up a treaty with them, but once you do they're much more likely to keep it. |
Re: Treaties..... whats the point?
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[ January 16, 2003, 16:15: Message edited by: Arkcon ] |
Re: Treaties..... whats the point?
I know what you're saying, couslee. I never understood why certain races hated me only when they were my ALLIES! Made no sense. It got to the point where I would have to ignore those races because I did not want to see-saw between treaties.
But it doesn't happen all the time. In my current game, I have 3 Partnerships, 1 Military Alliance, and 2 Trade Treaties. I like to roleplay SE4. That makes AI Politics important. I'd like to see SOMEONE (MM or a modder) make a AI-Update Patch for the stock races. Prophet |
Re: Treaties..... whats the point?
"I like to roleplay SE4. That makes AI Politics important. I'd like to see SOMEONE (MM or a modder) make a AI-Update Patch for the stock races."
TDM Modpack has several enchanced AI races. Playing a TDM game right now, and the Eee for example have been treaty partners for a long time and are still friendly. Then I went to war, they got pissed..now we're still at war but they're friendly again! (I haven't attacked in a while) Oddly enough they haven't offered a peace treaty. Phoenix-D |
Re: Treaties..... whats the point?
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Re: Treaties..... whats the point?
Perhaps the AI's you encoutered were Xenophobes? The Nuetrals I tend to encounter tend to be Neutral and Xenophobic, meaning they like to be left alone and not bothered. So it would make somewhat sense that they were warm to you since you hadn't contacted them or bothered them, they accepted your trade alliance since they had a want for the bonus resources they would get, and are now displeased since they had to be bothered. It is a stretch but possible perhaps? http://forum.shrapnelgames.com/images/icons/icon7.gif
If they weren't neutral, perhaps only when you established a Trade Alliance did one of your diplomatic representatives let slip that your empire spanned 20 systems and resided on planets just like the AI's homeworld... http://forum.shrapnelgames.com/images/icons/icon12.gif Anyway, just a thought. - b00tch |
Re: Treaties..... whats the point?
No, score-wise I'm in third place. Mainly because I'm builing lots of ships but then loosing them. (I took -25% Defensiveness)
Phoenix-D |
Re: Treaties..... whats the point?
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End result ... they saw what you have, and got jealous. I never go above trade and research with an AI. There's more in it for them than for me. On PBW, I actually ask people -- "You want a military alliance -- OK. How are we aligning our military, and against who?" I could stand some more official treaty types -- short duration research, 10 turn duration refueling treaty, 1 turn line of sight. [ January 17, 2003, 19:41: Message edited by: Arkcon ] |
Re: Treaties..... whats the point?
I tend to avoid treaties unless it's a neutral race for one reason:
The AI uses treaties as an excuse to settle planets in system's I've already claimed. If there's a flag I can set to make the more peaceful races respect my borders, I'll enter into a treaty. But until then, they can keep running into my minefields. |
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