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-   -   intelligence projects chances of success (http://forum.shrapnelgames.com/showthread.php?t=8299)

Arkcon January 17th, 2003 05:39 PM

Re: intelligence projects chances of success
 
Quote:

Originally posted by PsychoTechFreak:
Means you are absolutely vulnerable with 11 filled CI projects at the end of the queue and just one intel attack project in progress in slot 1. An extremely annoying process, as well as the CI projects delete themselves if they are completed.

Improvements, pleeeaaaase!

<font size="2" face="Verdana, Helvetica, sans-serif">You can set them to restart. Many people don't do that, for outher reasons. If you are generating lots of intel points, they may be able to defeat a project that completes on turn later.

DavidG January 18th, 2003 02:08 AM

Re: intelligence projects chances of success
 
Quote:

Originally posted by Imperator Fyron:
You need to spend points in at least 1 CI project each turn to get the points stored in all CI projects to function.
<font size="2" face="Verdana, Helvetica, sans-serif">In the situation I was refering too I had one CI project that was at the bottom of the stack and thus having 0 points put into it. It had been that way for several turns and I got a message in game "Counter Intelligence - Our opperatives were able to stop a sabotage attack..."
I've got too assume maybe this was changed recently or else there is some other reason it could be stopped because I agree I have read what you describe in several threads.

PsychoTechFreak January 18th, 2003 02:58 AM

Re: intelligence projects chances of success
 
Means you are absolutely vulnerable with 11 filled CI projects at the end of the queue and just one intel attack project in progress in slot 1. An extremely annoying process, as well as the CI projects delete themselves if they are completed.

Improvements, pleeeaaaase!

Fyron January 18th, 2003 06:47 AM

Re: intelligence projects chances of success
 
Points will be used from the next CI project just as if they are one project.

couslee January 18th, 2003 07:09 AM

Re: intelligence projects chances of success
 
Quote:

Originally posted by Imperator Fyron:
Unless a major change was made in the latest patch that no one is aware of, how I described the CI system is how it works. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="Verdana, Helvetica, sans-serif">You may have hit the nail on the head. because I KNOW the CI protection works even if nothing is going to the project.
(from memory)
I was producing about 27k intel points.
I placed the 50k ship insurrection at the first slot. I said it would take 2 turns to complete.
After that, was my CI project with sufficient points accumulaed.
end turn
i get the message 3 different intel attacks were stopped. Much to my supprise as i was expecting that turn for them to go through based on the "must apply some" rule. I took the chance hopeing it would not be too bad.
(end memory fishing trip)
All things considering, Since I have the Phong attacking me almost every turn, I will double check, just in case I am mistaken, but i don't think i am. I just did an intel set-up to quick check it on my current game, and wouldn't you know it, they didn't attack this turn. figures.

[ January 18, 2003, 05:11: Message edited by: couslee ]

Fyron January 18th, 2003 07:24 AM

Re: intelligence projects chances of success
 
Ok, I just tested it, and there seems to have been a change to CI that no one was aware of in the Last patch (or at least I wasn't). http://forum.shrapnelgames.com/images/icons/icon12.gif It does indeed work if no points are being put into it in a turn.

couslee January 18th, 2003 07:57 AM

Re: intelligence projects chances of success
 
Well, for those that have played this game for a while, "WHAT A NICE SUPPRISE" for you.

I can just hear Fyron saying..... "ok u twits, your in trouble now!". lol

Q January 18th, 2003 08:29 AM

Re: intelligence projects chances of success
 
Why is such an important change not mentioned in the history.txt file????

Fyron January 18th, 2003 08:54 AM

Re: intelligence projects chances of success
 
I don't know, and that is what confused me. http://forum.shrapnelgames.com/images/icons/icon10.gif

couslee January 18th, 2003 08:59 AM

Re: intelligence projects chances of success
 
thats easy to explain. they gave you a nice easter egg. lmao. http://forum.shrapnelgames.com/images/icons/icon12.gif


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