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-   -   weapon platforms, weight ratios and modding questions (http://forum.shrapnelgames.com/showthread.php?t=8393)

Baron Munchausen January 26th, 2003 06:38 PM

Re: weapon platforms, weight ratios and modding questions
 
Two light-years is much too big. The two Pioneer spacecraft are expected to hit the heliopause sometime in the next decade and they are only moving at something like 25,000 miles per hour. If there really is an 'Oort cloud' out there, though, it will be 1 light-year or more distant.

So it really depends on how you want to define the 'limits' of the solar system. What practical use is the Oort cloud? What effect does it have in the game? (Assuming all stars have one...) Not much unless we allow it to be 'harvested' somehow or other. http://forum.shrapnelgames.com/images/icons/icon7.gif

Using the orbital domain of planets seems much more practical for the purpose of the game. If you use the orbit of Pluto as the 'limits' of the solar system you get a much smaller area. Pluto is anywhere from 4 to 6 'light-hours' from the sun (it has a highly eccentric orbit). Even with the larger distance light can cover the 'entire' width of the solar system in only 12 hours. http://forum.shrapnelgames.com/images/icons/icon7.gif Assuming that our solar system is fairly average, SE IV ships only need to travel at about 1/60th of the speed of light (less than 2 percent!) to be able to cross the solar system in one month. 300,000 km/sec divided by 60 is about 5,000 km/sec or 3,100 miles per second. Still quit a clip. Out fastest spacecraft to date only do about 7 or 8 miles per second.

Rollo January 26th, 2003 07:19 PM

Re: weapon platforms, weight ratios and modding questions
 
Baron, I basically agree with you. I have opened a new topic on this, btw. http://www.shrapnelgames.com/cgi-bin...;f=23;t=008034
My calculation comes out to be twice the speed of yours: 1/30 of the speed of light, since I assumed a system to be twice at large (1 light day). Since there are some objects beyond Pluto (remote mining the Kuiper belt?) and I am not sure that our system is indeed average, I doubled the size to be sure http://forum.shrapnelgames.com/images/icons/icon7.gif .

Rollo

[ January 26, 2003, 17:27: Message edited by: Rollo ]

orev_saara January 26th, 2003 08:50 PM

Re: weapon platforms, weight ratios and modding questions
 
Geez. I'd just like to apologize to Graeme Dice, whose name suffered an unfortunate accident in my Last post on this thread. Hope there's no hard feelings.


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