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-   -   Wish list for patch/SEV (http://forum.shrapnelgames.com/showthread.php?t=8396)

Phoenix-D February 18th, 2003 11:21 PM

Re: Wish list for patch/SEV
 
There's an easier, if messy, way.

Make the weapon platforms, say, 10 KT each. Now make a mount that reduces component size- .1 should do nicely. Using the family allow field, you can specify which components can use that mount..put in the familes of the armor and shield-generation components.

Now you will still see the weapons, but they won't -fit- so it'll be irrelevent, and the mount that makes the armor/shields fit will only work for them.

Phoenix-D

tesco samoa February 19th, 2003 12:16 AM

Re: Wish list for patch/SEV
 
without reading the rest of the thread... http://forum.shrapnelgames.com/images/icons/icon12.gif

a senerao editor

minipol February 19th, 2003 01:02 AM

Re: Wish list for patch/SEV
 
for me, it would be a friendlier user interface. one that remembers the position of each listbox component. micromanagement is fine but at least the gui components need to work along.

Aloofi February 19th, 2003 05:11 PM

Re: Wish list for patch/SEV
 
I think I'll be modding the Quantum reactor out.

LGM February 19th, 2003 08:27 PM

Re: Wish list for patch/SEV
 
Quote:

Originally posted by Aloof:
I think I'll be modding the Quantum reactor out.
<font size="2" face="Verdana, Helvetica, sans-serif">In my Mod, I will make it act like a better Version of the Solar Collector as that is the only way to produce limited supply in a component.

I do not like the fact that one QR ship will supply an unlimited number of ships, making supply only matter during a battle.

tesco samoa February 19th, 2003 10:44 PM

Re: Wish list for patch/SEV
 
On build ques... The option... Repeat for this many times in the que... ( Say you want to build 4 ships then 8 turns of mines then back to ships ...)

Aloofi February 20th, 2003 04:02 PM

Re: Wish list for patch/SEV
 
Well, I left only 3 Quantum Reactors. They "produce" 10000, 15000 and 20000 suplies before needing to resuply. I still think 20000 might be too much......
Hell, I don't even remember if there was more than one QR in the unmoded SE4.
I'm using Proportions. It got me hooked http://forum.shrapnelgames.com/images/icons/icon10.gif , can't go back to the original, can't play any other mod. http://forum.shrapnelgames.com/images/icons/icon10.gif

kalthalior February 20th, 2003 05:39 PM

Re: Wish list for patch/SEV
 
I know it's been discussed before, and at great length, but I'd like something done about the way mines & minesweeping work. No suggestions, just don't like the all or nothing nature of the current system.

Suicide Junkie February 20th, 2003 06:00 PM

Re: Wish list for patch/SEV
 
For P&N, I've made the Quantum reactor about the same strength as that, except mine is 500kt, and stores 1/2 million supplies.
It ends up being balanced with the other supply storage technologies (3x more, 3x more expensive per storage point)

For mines, you can reduce or eliminate sweeping technology to avoid the "nothing" side. The "all" side is pretty unavoidable in a literal sense, but what you can do is force players to spread their mines over multiple sectors. If your minefield is spread out, then not all of them will detonate.
A low limit on the number of mines per sector will help that, but then you have to reduce sweeping even more.

I have decided on No Sweeping, weaker mine warheads, and overall less damage per sector possible from mines.
That way, entering a minefield with a large fleet means you WILL get hurt, but it is unlikely that you will lose any ships. Small fleets or solo ships will still get vaporized, but that's unavoidable in SE4.

Me Loonn February 22nd, 2003 12:37 PM

Re: Wish list for patch/SEV
 
What me really would like, woulds be the ability to make warp points at the EXACT sector u want them to, say, using two warp point manipulators, or a new top level (and more expensive / bigger) ultra quatum resonator (or whate'ver name u make up for it http://forum.shrapnelgames.com/images/icons/icon7.gif ) that would allow u to choose both system and sector u wants the wp to exit.

Temporal shipyards to same component family as normal ones, for upgrade to be less so pain.

-edit: me knows not spellin-

[ February 22, 2003, 10:40: Message edited by: Me Loonn ]


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