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Re: Capturing planets, a question of practicality.
That's odd Q, cause when I tested it just now it didn't work. The planet was angry, I moved them to a ship, abandoned the planet, and moved them back and they were angry just like before.
Geoschmo EDIT: Q. why did your test have an emotionless race in it? Which one were you testing? [ February 09, 2003, 22:28: Message edited by: geoschmo ] |
Re: Capturing planets, a question of practicality.
I had a Borg (emotionless) game saved from a couple days back. This was a quick test and I didn't want to start a new game.
I had recently conquered an enemy planet and replaced their pop with my own (for aesthetic reasons) and then noticed that the planet wasn't constructing. The planets abilities showed -100% due to happiness. Removal of pop, abandonment, and replacement of pop resulted in a happy modifier of 10% (standard for emotionless) and restoration of construction. I am wondering if this only applies to emotionless races. I admit that I haven't tried it out much on normal races, since I haven't really had any need. |
Re: Capturing planets, a question of practicality.
Maybe the change only affects new savegames, and not old ones that were created prior to 1.84?
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Re: Capturing planets, a question of practicality.
Another simple strategy you can apply to help conquered planets not start out rioting, is get the planets first. If you capture a planet that is angry or rioting, there is a reason for that. you inherit the mood of the people. for example
you enter a system, and mop up all the enemy ships, then move on to planet capture. The population has suffered a lot of anger increases because of enemy ships in sector, battles lost, ships lost, ect.. If you take the planets first, then mop up the enemy ships, you get two benefits. One, being they have not had all the battles lost anger increases, AND they get the anger decreases by your battle victories in that same sector. take the planets first, it makes a huge difference in alien happiness levels. And don't forget to leave enough troops behind to offset the "20". If you capture a planet and the first build order on emergency build is 6 troops. leave four of your invaders behind to act as police. I rarely have have to build UPCs doing this. So get the high pop ones first, then the smaller pop planets, then the Ai ships. Use intel to enemy ship supply drain and engine damage to stop them from attacking you while you grab the planets. then go mop-up the derelicts. Try it, you will be glad you did. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Capturing planets, a question of practicality.
Geo,
We are talking about the same thing. It was just that the immediate example that I had involved an emotionless race. I just did a test game (1.84), small quadrant, three races (one normal, one mechanoid, one emotionless and mechanoid). I slapped the mechanoid trait in because I was using plague bombs to affect the planets happiness. I had the races lay seige to each others worlds till said worlds were angry (-20%) then invaded through troop combat (removing the troops afterward), waited a turn for the plague to cure (where applicable), removed population, abandoned planet, and put the population back. In all cases this resulted in a restoration of pop happiness to 'happy' (+10%). The happiness change was immediate and did not require a turn to take effect. Couslee, I don't know what you mean by 'using an end turn in the middle of it'. Could you clairify? Geo (again), In your test did you use a pre-1.84 save game? [ February 10, 2003, 20:11: Message edited by: QuarianRex ] |
Re: Capturing planets, a question of practicality.
Quote:
Anger/Happiness is a rating of how content each planet's population is. Mood is an AI empire's general attitude toward another empire. In a multiplayer game, a human player's empire's Mood stays permanently at Moderate, unless the AI takes over for a turn. |
Re: Capturing planets, a question of practicality.
If you abandon a planet, do the facilities remain? If so, how do you reclaim the planet? Can you just transfer population? Can another race do the same?
Very curious...Greybeard |
Re: Capturing planets, a question of practicality.
Q, I used a game speciually made to test this question. Was created in 1.84.
Are you doing simultaneous or turn based. I wonder if that's why we are seeing the opposite effects. Maybe the bug is only in turn based. If you are using simultaneous (I am) I don't know know how to explain it. Come to think of it, I know you are doing turn based or you wouldn't be specifically mentioning removing the troops right after the invasion. Geo |
Re: Capturing planets, a question of practicality.
Quote:
What I was wondering was, if that is the case, then the test that failed might have been because the pop was removed and replaced in the same turn. Also, wouldn't this tactic also require a colony ship to reclaim the abandoned planet? |
Re: Capturing planets, a question of practicality.
Q, I think I see. You are talking about the bug with population taken over by an emotionless race still being angry. I was talking about the other part of your message. The part about removing unhappy pop resetting their happiness level. I don't think it does. Although it's possible that it does reset the happiness of the pop if you are an emotionless race as you say. I didn't test that.
Geoschmo |
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