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-   -   New pirates shipset (http://forum.shrapnelgames.com/showthread.php?t=8579)

trooper February 14th, 2003 04:16 PM

Re: New pirates shipset
 
It's gonna take a little time, I'm trying to figure out how Bryce works...

The first steps are slow but... encouraging.

http://diesel2035.free.fr/firsttry.jpg

Suicide Junkie February 14th, 2003 07:31 PM

Re: New pirates shipset
 
Hey, you know, I think the imagemod could use a pirate flag component http://forum.shrapnelgames.com/images/icons/icon10.gif

trooper February 18th, 2003 12:25 AM

Re: New pirates shipset
 
Here is my first pirate ship (and my first spaceship designed with Bryce), let's call it a... cruiser. I think it's the beginning of a great shipset !

http://diesel2035.free.fr/state/pirate_cruiser.jpg

Has anybody ever created a race call simply "pirate" ?

Nodachi February 18th, 2003 12:43 AM

Re: New pirates shipset
 
Trooper, that's great! It's like Starblazers meets P&N! http://forum.shrapnelgames.com/images/icons/icon7.gif This looks like it'll be a good set.

jimbob February 20th, 2003 01:34 AM

Re: New pirates shipset
 
Trooper:

Nice ships, I'm looking forward to collecting the whole set! http://forum.shrapnelgames.com/images/icons/icon10.gif

Just one thing I'm wondering, is it easy to add windows (little points of lights/small lit squares) in Bryce? It would probably give the ships the Star Trek look... and probably be way easier than going for lots of texture as in Star Wars models.

Phoenix-D February 20th, 2003 03:15 AM

Re: New pirates shipset
 
"Just one thing I'm wondering, is it easy to add windows (little points of lights/small lit squares) in Bryce? It would probably give the ships the Star Trek look... and probably be way easier than going for lots of texture as in Star Wars models."

That would depend on how you made the ship and how you do the windows. On a simple cube it would be fairly trivial to add an "inside" hollowed out area, put a bright light there and then punch holes through the outer skin to let the light through. On more complicated models, it gets harder.

Phoenix-D

trooper February 21st, 2003 12:43 PM

Re: New pirates shipset
 
I think it's quite simple, putting a lightened sphere and a negative tube under the surface of a ship. I gonna make some tests...

Aloofi February 21st, 2003 09:03 PM

Re: New pirates shipset
 
Quote:

Originally posted by trooper:
Here is my first pirate ship

<font size="2" face="Verdana, Helvetica, sans-serif">I really like ships that are long, somewhat resembling a naval ship. That's why I love so much the Shadri shipset, my favor of all.

trooper February 22nd, 2003 05:59 PM

Re: New pirates shipset
 
Long ships are impressive, but it's hard to show them in details with a 128x128 pixel square...and mini pictures will all look the same if all ships are long and thin.

As a conclusion, animated gifs as ships pictures would be great in SE V !

About ships lights, I made some additions to the pirate shipset, see it on the link below.

Fyron February 22nd, 2003 11:20 PM

Re: New pirates shipset
 
Actually, SE5 is most likely going to have 3d rendered combat.


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