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Re: What new abilities would you like to see?
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However, the option to mod them out in favour of other ftl types or to combine various ftl methods all in the same game would be a good thing. |
Re: What new abilities would you like to see?
Most of these do not actually require new abilities, and can be easily modded with what we currently have available.
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Re: What new abilities would you like to see?
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</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">That's the whole point. Eliminating all those warp point defenses. |
Re: What new abilities would you like to see?
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I just don't like the "bigger it's better" aproach. Also, big hulls should be desproportionaly expensier than small hulls. Check out what happened to Battleships after WW2, when they became nothing more than ultra expensive missile launching platforms. And of course history doesn't repeat itself, and what happened after WW2 doesn't need to happen again. But its a good balancing twist. |
Re: What new abilities would you like to see?
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Re: What new abilities would you like to see?
SE4 ships are ridiculously tiny when compared with most sci-fi ships.
I feel that there's not enough incentive to build really large ships. Actually larger ships should REDUCE cost. Large crentralized systems and reduction of redundant parts allows for a significant reduction of construction and operating cost. The only cost advantage of small ships is that you can build them one by one, while you cannot build 1/4 large ship. On the other hand you're right about components such as cloaking devices, you should need a larger more powerful one to achive the same cloaking level in a larger ship. |
Re: What new abilities would you like to see?
Actually, this is not hard to mod! I've been using this solution to fix the way the same size master computer runs a frigate and a starbase, here's how it works:
1 You make the cloaking device as big as you want for the big ships with appropriate supply usage, etc. 2 You create a series of mounts that make cloaking devices cheaper and smaller and use less supply, but give them all the appropriate maximum size field. EDIT: Example Cloaking device costs 5000 minerals, 3000 Rads, uses 100 supply, takes 100kT. Small ship cloak mount reduces cost to 30%, reduces kT space to 30%, reduces kT structure to 30%, reduces supply usage to 30%, has maximum vehicle size of 350kT. 3 The AI uses the lowest applicable mount in the file, so they should go from largest to smallest in this situation. VOILA! Hardly ideal, takes a bit of work, but it does do what you're looking for. [ February 18, 2003, 17:51: Message edited by: orev_saara ] |
Re: What new abilities would you like to see?
Yes I know.
The same concept of mounted engines. Mounts can have max and min set so only one scaling is available for each size, no matter the order. IMHO MC should be smaller anyway, it doesn't sound realistic that even if you need to control a whole starbase your computer will be larger than a house. [ February 18, 2003, 18:49: Message edited by: Andrés Lescano ] |
Re: What new abilities would you like to see?
"IMHO MC should be smaller anyway, it doesn't sound realistic that even if you need to control a whole starbase your computer will be larger than a house."
It doesn't just have to control the ship; it has to -think- as well. Compared to the sizes of the other components, it's quite reasonable. Phoenix-D |
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