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-   -   I design shipsets (http://forum.shrapnelgames.com/showthread.php?t=8688)

mlmbd March 2nd, 2003 04:09 PM

Re: I design shipsets(Lexx mod planned)
 
Hugh Manatee the 'Swarm' is very nice. I would love to see it after you run it through L-3!

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>

oleg March 2nd, 2003 06:38 PM

Re: I design shipsets(Lexx mod planned)
 
Quote:

Originally posted by trooper:
Perhaps I would be less enthousiastic than LK or Gryphin. I understand the concept to have several small ships gathered to create a bigger one (the quickest way to design big ships ; !) but I'm quite surprised to see that there is no link between the different parts. I think you should make them closer or linked with pipes or something like that.

Just my opinion, keep on the good work !

<font size="2" face="Verdana, Helvetica, sans-serif">I think the idea is that each ship is a representive ov some "bee hive" attacking the enemy. The race should have psychic and/organic technology. I too agree it would be nice to light it up a bit. With Photoshop or something.

[ March 02, 2003, 16:39: Message edited by: oleg ]

Atrocities March 2nd, 2003 08:16 PM

Re: I design shipsets(Lexx mod planned)
 
Yes, that is me. I found it by accident one day while looking for strategy guids for a game. http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron March 2nd, 2003 09:09 PM

Re: I design shipsets(Lexx mod planned)
 
Quote:

Originally posted by Atrocities:
Yes, that is me. I found it by accident one day while looking for strategy guids for a game. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Did you try directing them to this forum?

Gryphin March 2nd, 2003 11:23 PM

Re: I design shipsets(Lexx mod planned)
 
I thought they were stunning for the concept, design and implementation. The idea of not so much a destroyer but a “flight” of 3 individual ships works for me. I do find them dark but I find a lot of sets are too dark for me. I try not mention it anymore as it is usually because of my vision and if I like a set enough I mod it for home use. I never distribute these sets.
To lighten ships I:
Right click > Open With > Photo Editor > Image > Auto Ballence > File > Save
Works for me.

Photo Editor comes with Office 2000 and maybe others. If you do minis you might have to finish by loading into Paint and put the 2 pixel "true black" border around the.

[ March 02, 2003, 21:30: Message edited by: Gryphin ]

Lord Kodos March 3rd, 2003 03:06 AM

Re: I design shipsets(Lexx mod planned)
 
For concept alone, your race gets an A. The fact that the images are cool, is just icing on the cake. Although, im afraid i agree it is a little to dark, but, considering other things, and that if im not mistaken, this is your first shipset, it is still VERY impressive.

Hugh Manatee March 3rd, 2003 06:34 AM

Re: I design shipsets(Lexx mod planned)
 
Thank you for the feedback. I plan to run them through Doga L3 and maybe make a few small modifications(lighten them up), and add some extra ship sizes, but my primary concern with doing that is how do I make Pics for the "Neo" sizes in between the exsisting sizes if the current number of vessels in the ship is directly relavent to the size... http://forum.shrapnelgames.com/image...s/confused.gif Ok eg. 1 vessel=escort 2=frigate, so what would a "corvet"(between esccort and frigate) be? and what about "scouts". My instinc to pull this off is to put a second type of mini vessel model in there to acount for the difference of size. what do you think? and...
Quote:

quote:
--------------------------------------------------------------------------------
Originally posted by trooper:
but I'm quite surprised to see that there is no link between the different parts. I think you should make them closer or linked with pipes or something like that.

Just my opinion, keep on the good work !
--------------------------------------------------------------------------------
Oleg:
I think the idea is that each ship is a representive ov some "bee hive" attacking the enemy. The race should have psychic and/organic technology.
<font size="2" face="Verdana, Helvetica, sans-serif">Yes Oleg has it right, they are telepathically connected, but perhaps a semi transparent ray of some sort, like a lightning bolt or like those little round glass static electricity thingies with the pinkish energy inside that make your hair stand up when you touch them. Can Doga L3 do this?

I don't suppose anybody knows where to get even more Doga parts than the ones Arocities posted in the "sticky" topic? I got those already and they're coming in handy, especially the "people parts".

[ March 03, 2003, 04:35: Message edited by: Hugh Manatee ]

trooper March 3rd, 2003 10:32 AM

Re: I design shipsets(Lexx mod planned)
 
Quote:

Originally posted by Hugh Manatee:
Thank you for the feedback. I plan to run them through Doga L3 and maybe make a few small modifications(lighten them up), and add some extra ship sizes, but my primary concern with doing that is how do I make Pics for the "Neo" sizes in between the exsisting sizes if the current number of vessels in the ship is directly relavent to the size... http://forum.shrapnelgames.com/image...s/confused.gif Ok eg. 1 vessel=escort 2=frigate, so what would a "corvet"(between esccort and frigate) be? and what about "scouts". My instinc to pull this off is to put a second type of mini vessel model in there to acount for the difference of size. what do you think?

<font size="2" face="Verdana, Helvetica, sans-serif">You have found the solution, create half-moskitos !

Quote:

Yes Oleg has it right, they are telepathically connected, but perhaps a semi transparent ray of some sort, like a lightning bolt or like those little round glass static electricity thingies with the pinkish energy inside that make your hair stand up when you touch them. Can Doga L3 do this?

<font size="2" face="Verdana, Helvetica, sans-serif">That's quite surprising but now I understand the idea. Energy beams is a good idea indeed, I think it's possible to create easely some kind of laser beams, using the texture options of Doga. It will be a bit harder to create realistic lightnings bolts, I would try to use a chain of tiny bright cylinders.

mlmbd March 3rd, 2003 06:34 PM

Re: I design shipsets(Lexx mod planned)
 
Hugh Manatee,
Quote:

but perhaps a semi transparent ray of some sort, like a lightning bolt or like those little round glass static electricity thingies with the pinkish energy inside that make your hair stand up when you touch them. Can Doga L3 do this?
<font size="2" face="Verdana, Helvetica, sans-serif">You can do something like that. The process is time consumming. So, if you really want a sphere with a bolt of lighting, let me know. I will PM you, or u/l a txt file. Of the process. The easiest way is to select a square part. Edit, add the color you want the bolt to be. In the 'Pallette Settings' window, select 'spark' or 'thunder' for 'color1' (70% - invert), 'color2' (80% - invert) and the 'bump' (80% - invert). Set the over all density to 100%. On the 'Material' tab select 'Free setting'. Set the sliders to: 'Difuse - 100%', 'Ambient - 100%', 'Brightness - 100%', 'Extent - 1%', 'Hue - 15% to 20% (depending on the color you want)', 'Reflection - 30%' and 'Transparency - 0%'. Select, OK. Now, 'file' "export as part". There you go!

Or, I could make one for you and send it to you. Either the plain 'lighting bolt' or the energy sphere!

Would you mind sending me a copy of one (or all) of the L-2's from your set? I would like to put them into L-3. If not, I understand!

Luck, with the lighting bolts!

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font>

Hugh Manatee March 3rd, 2003 08:33 PM

Re: I design shipsets(Lexx mod planned)
 
1046715797.zip

I don't mind at all, ^that's them, have fun.

EDIT: and I just figured out the effect I was looking for with the "lightning", I just made a few jagged lines and set the "emmission" slider all the way up. I gave it a slight lime greenish hue. I haven't put it in the shipset yet as I haven't converted them yet, so it might not look good in the final product, but I'm optimistic.

[ March 03, 2003, 19:35: Message edited by: Hugh Manatee ]


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