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-   -   AI Campaign => For a Challenging AI opponent (http://forum.shrapnelgames.com/showthread.php?t=8703)

Grand Lord Vito March 1st, 2003 08:35 PM

Re: AI Campaign => For a Challenging AI opponent
 
I DL patch this morning with no problem.

When I upgrade from Level III Mining Facility to Mining Level IV (Complex) it does not show up in upgrades?

Every thing else is going GREAT!!!

FYI: Keep an eye on your Outpost mining, it doesn't tell you just ran out of money http://forum.shrapnelgames.com/images/icons/icon12.gif

The Temporal Base Space Yards are great http://forum.shrapnelgames.com/images/icons/icon6.gif

[ March 02, 2003, 14:59: Message edited by: Grand Lord Vito ]

JLS March 1st, 2003 09:00 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by Grand Lord Vito:
I DL patch this mourning with no problem.

When I upgrade from Level III Mining Facility to Mining Level IV (Complex) it does not show up in upgrades?

Every thing else is going GREAT!!!

FYI: Keep an eye on your Outpost mining, it doesn't tell you just ran out of money http://forum.shrapnelgames.com/images/icons/icon12.gif

<font size="2" face="Verdana, Helvetica, sans-serif">Glad to here it on the Download.
Yip, we may raise the Numeral to 4 for that Complex.
Those Asteroids can empty quick.

You will have no problem building the Complex though. It is still being deciding weather to keep as a Separate facility or a Mining Upgrade? I am leaning towards upgrade..

What do you think?

[ March 01, 2003, 19:38: Message edited by: JLS ]

Desdinova March 1st, 2003 09:25 PM

Re: AI Campaign => For a Challenging AI opponent
 
i hate this mod. i hate it, i hate it, i hate it.
i don't get any sleep, i barely eat, and i neglected to go to work one day (i admit i had some errands to do, but when i finished them i just started playing this mod again http://forum.shrapnelgames.com/images/icons/icon10.gif ).
seriously, i like really enjoy this mod. its fun not knowing the tech tree so i have to guess at what tech to research and if it will benefit me in the near future or not. trying to figure out the new components and facilities (without going in and reading the text files). you have put together a very fun mod. keep up the good work.

edit: question on spelling. should it be developeing world as you have it or developing world?

[ March 01, 2003, 19:27: Message edited by: desdinova ]

Gryphin March 1st, 2003 09:30 PM

Re: AI Campaign => For a Challenging AI opponent
 
JLS it works now and I did download it. I'm afraid to play. Based on the reviews I might get into more trouble with Pooh Star. http://forum.shrapnelgames.com/images/icons/icon12.gif

JLS March 2nd, 2003 01:04 AM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by oleg:
Just an idle thought : Suppose we start a game with "team mode" - AI vs. humans. AFAIK - I mignt be horrible wrong here ! , this options switch on MEE flag on humans and AI reacts accordingly to MEE settings in AI_anger.txt files.

What if you tweek these settings that some AI will be very hostile to humans but others not, according to culture/demeanor settings in AI_general.txt files ?

<font size="2" face="Verdana, Helvetica, sans-serif">Sorry Oleg, I should of went to sleep sooner Last night and answered this in the mourning http://forum.shrapnelgames.com/images/icons/icon7.gif

I totally misunderstood what you were asking.

The answer is basicly yes, and if you notice the AIC Race Anger files MEE (Mega Evil Empire) has already been scaled for you; in accordance to that races Demeanor.
Example:
Piundon is Violent with Mega Evil Empire := 90
Abbidon is Neutral with Mega Evil Empire := 40
Ulkra-Tal is Serene with Mega Evil Empire := 0
With other races fallowing this scale http://forum.shrapnelgames.com/images/icons/icon12.gif

[ March 01, 2003, 23:08: Message edited by: JLS ]

Grand Lord Vito March 2nd, 2003 01:44 AM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by oleg:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by JLS:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by oleg:
Just an idle thought : Suppose we start a game with "team mode" - AI vs. humans. AFAIK - I mignt be horrible wrong here ! , this options switch on MEE flag on humans and AI reacts accordingly to MEE settings in AI_anger.txt files.

What if you tweek these settings that some AI will be very hostile to humans but others not, according to culture/demeanor settings in AI_general.txt files ?

<font size="2" face="Verdana, Helvetica, sans-serif">Sounds like a neat Idea, but the humans team will win via tech trading amongst each other in the end! But the AI should do fine for a few centuries. I hope it is not me; who start near any warring AI.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Yes, but the basic idea of the mod is a better challange for solo play http://forum.shrapnelgames.com/images/icons/icon7.gif You start as one human warrior and hostile forces of SEIV universe as long as you chose "team mode"

It is optional of course. If you do not select it, the game goes just like there were no changes in AI files ! (well, untill someone hits MEE)
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">MeeeeWeeee still don't understand, but you better AFAIKing not hit MEE http://forum.shrapnelgames.com/images/icons/icon10.gif

[ March 02, 2003, 00:02: Message edited by: Grand Lord Vito ]

JLS March 2nd, 2003 01:55 AM

Re: AI Campaign => For a Challenging AI opponent
 
Thanks for the positive response all, AIC is in infancy and I know we can make it better.

John Sullivan

QBrigid March 2nd, 2003 04:22 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

edit: question on spelling. should it be developeing world as you have it or developing world?
<font size="2" face="Verdana, Helvetica, sans-serif">Yes, you are correct the spelling should be developing. JLS, for future reference, when adding a suffix to a word the silent 'e' is usually dropped; also 'i' before 'e' except after c...

Your modding of games is great, if you need anymore suggestions modding words just let me know! http://forum.shrapnelgames.com/images/icons/icon7.gif

JLS March 3rd, 2003 05:34 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by QBrigid:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">edit: question on spelling. should it be developeing world as you have it or developing world?
<font size="2" face="Verdana, Helvetica, sans-serif">Your modding of games is great, if you need anymore suggestions modding words just let me know! http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Ok, that would be much appreciated; is it ok that I send you a file to proof read Descriptions aspect and edit some text. I will also send some rules, what editor to use, on what to change and what data can’t be changed...
Would this be a task that you could fit in your schedule, I doubt the largest file would exceed 990kb?

QBrigid March 5th, 2003 01:50 AM

Re: AI Campaign => For a Challenging AI opponent
 
Sure, just send me the file, and I'll take care of it! http://forum.shrapnelgames.com/images/icons/icon12.gif


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