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Re: Proportions Prob
[quote]Originally posted by mottlee:
Quote:
Yes, thank you, if you could upload the complete UPF and the Gorn that would be appreciated http://forum.shrapnelgames.com/images/icons/icon7.gif At the very least I will need all there AI.txt files to complete, some unrelated tinkering. Also on that note, with the other basic races in your currant game, are their AI files unaltered and Standard Proportions races; otherwise wise I would like those AI.txt files as well http://forum.shrapnelgames.com/images/icons/icon7.gif With out these AI files when I advance the turns the gorn and UFP will corrupt. Due to not having the starting AI. http://forum.shrapnelgames.com/images/icons/icon9.gif I can of coarse rework the AI as is, but it would be much easer and faster with the original starting AI. http://forum.shrapnelgames.com/images/icons/icon12.gif Thanks, Mottlee ! [ March 08, 2003, 23:46: Message edited by: JLS ] |
Re: Proportions Prob
Mottlee.
All set No longer need the race files [ March 09, 2003, 01:56: Message edited by: JLS ] |
Re: Proportions Prob
http://galileo.spaceports.com/~william/downloads.htm
Gorn and UFP at this link I did not change any. Thanks again |
Re: Proportions Prob
Oh if you were using Gorn and UFP shipsets and didn't remove their (non-Proportions) AI, then that will really cause them "confusion."
PvK |
Re: Proportions Prob
Quote:
Also "Fix" did help with DBZ, however AI still falls back to weaponless troop design even when I change them and add weapons, As to Gorn the only thing I have found is the pic for the race is not like in the D/L they started out to be "Bad A**" early http://forum.shrapnelgames.com/images/icons/icon12.gif [ March 09, 2003, 16:14: Message edited by: mottlee ] |
Re: Proportions Prob
[quote]Originally posted by mottlee:
Quote:
Quote:
If not: Otherwise, it will take 11 or more turns for the Amonkree to get thru there currant research project. Hence, 11+ turns to redesign!!! http://forum.shrapnelgames.com/images/icons/icon12.gif What did you have to change in the the files? that fix was all set for Proportions 2.53! http://forum.shrapnelgames.com/image...s/confused.gif Thanks , John http://forum.shrapnelgames.com/images/icons/icon7.gif [ March 10, 2003, 20:55: Message edited by: JLS ] |
Re: Proportions Prob
I went into all planets and dumped troops and cleared Q went 8 turns and looked again and OOPs there it was SO ....HEHE....They gave up http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Proportions Prob
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Re: Proportions Prob
Hi, I just downloaded the proportions mod... and i have a couple questions..
1) Some tech areas says they are a mere formality for the AI... i am suposed to not research them? 2) I just made a colony ship and a starliner, put like 5 engines on each, they say "generate 5 stardard movement" but my ships just move 1 square per turn... is that normal or that is some error ? |
Re: Proportions Prob
You are supposed to research all http://forum.shrapnelgames.com/images/icons/icon7.gif PvK created special cheap research areas to help AI programming. These tech. areas contain the coolest planetary facilities !
Proportions is using quasi-newtonian propulsion. Big ships need a lot of "standard movement" points to move. Colony ship can have 8 engines which will generate 2 movements |
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