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Re: Tug of War - Progress Thread
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Re: Tug of War - Progress Thread
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Re: Tug of War - Progress Thread
COME ON, EVERYONE! Join up!! (4 more players needed)
I noticed something odd about the MAP file included with the MOD. Not all systems have the standard 12 planets. 3 of the "spokes" of the web have one or more empty systems. I would imagine you intended it to be symetrical. North branch: Inner system empty (Ibsunk) Northwest: Inner system empty (Dussullet) SouthEast: TWO inner systems empty (Mentocka and Neckron) The SouthEast player would be especially at a disadvantage, it seems to me. If the one I'm looking at isn't the final MAP file you've used, please disregard. |
Re: Tug of War - Progress Thread
You are sort of correct, I found 4 systems without planets. That has now been corrected and thanks for catching it.
I will be posting what I hope to be the final Version of the mod this evening. I am going too add the ability of the Game Master to monitor Tug progress with a cloaked, unlimited supply ship as Tesco suggested, so if you have already downloaded the Mod, you will need to do so again. |
Re: Tug of War - Progress Thread
Well, we now have 5 players, just 3 more needed to get this (hopefully) great game started.
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Re: Tug of War - Progress Thread
I joined this game, downloaded mod, noticed some strange things.
1. Gergan system has 5 rock planets, 4 ice, 3 gas. 2. I have 7 Master Space Yards (can build with 40000 each of resources and produces 40000 of each resources) built on my homeplanet. (I didn't take Game Master advanced trait). It has been said, that it will be hard to maintain the tug- I don't think so. My homeworld produces ~300000-400000 of each resorces. 3. I can build ships (and tug also), that has Master components, making them indestructable. |
Re: Tug of War - Progress Thread
What Version of the mod did you get? Version 1.2 should have corrected the problems and I did extensive testing, which I will now double check.
EDIT - After triple checking I did find the planet mix-up in Gergan and fixed it (damn map editor, I hate it). I have also revised the racial tech's for Game Master. I have tested it by starting a game 3 times and the Master ships, components, and facilities were not available to anyone but the Game Master. If someone would like to test it again before the game starts, please do. It is now Version 1.4 and should have a file name of TugofWar_v14.zip [ March 28, 2003, 02:20: Message edited by: Gandalph ] |
Re: Tug of War - Progress Thread
I used Version 1.1 (that you included in a game description). Could you include the Last Version link there?
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Re: Tug of War - Progress Thread
And one more thing- there are 4 hydrogen, 2 carbon dioxide planets in Jethanis.
[ March 28, 2003, 14:34: Message edited by: BBegemott ] |
Re: Tug of War - Progress Thread
OK, here is a link to the latest Version, 1.5, and I think I got it all right this time. If you find any problems with this one, please post right away.
Thanks, Gandalph EDIT - Fixed Jethanis, inspected all systems for errors, changed master repair component to master space yard component, updated info file to include Game Master instructions, updated above link to point at new file Version. Also updated the link on the game description page. [ March 29, 2003, 00:19: Message edited by: Gandalph ] |
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