![]() |
Re: Stealth and Scattering Armor bonus
tbontob
I think it has something to do with comparing the cost per kT of protection between Standard Shields and the two armors. I can't do the math but I think it is in there |
Re: Stealth and Scattering Armor bonus
As I think Spoon said, however, such a formula can't reduce the choice of to-hit modifiers versus shields to a simple exchange rate, especially given the way SE4 adds to-hit chances.
Since SE4 to-hit mods aren't true factors, but additive modifiers, any such formula would only apply to specific examples requiring all the other factors to be known. Unless you are only fighting one type of enemy unit, and they always fire at the same range, etc, the formula will give different values in each case. PvK |
Re: Stealth and Scattering Armor bonus
Quote:
But I don't think the formula I am asking for is in the SJ's posting to the Newbie thread. I also suspect the protection given by the armor is probably factored in too. So, it may be a complicated formula. I have dealt with many a complicated formula and one more should'nt throw me. http://forum.shrapnelgames.com/images/icons/icon7.gif I am asking for it because the formula will help me to understand the relationship between shield and scattering/stealth armor. |
Re: Stealth and Scattering Armor bonus
That was quite a while ago...
I don't remember how exactly I got those numbers. PSG: 375/40 = 9.375 StA: 100/30 = 3.333 ScA: 150/50 = 3.000 Lets see if I can't figure out what I was thinking... Due to its use, it has to be related to the change in firepower required to kill your ship. Perhaps a much simpler way would be to: A) Use steps 1 and 2 to find out how much ammo the enemy will need to throw at you if you use shields. B) Use steps 1 and 2 to find out how much ammo they have to use if you replace some shields with Stealth/Scattering armor. C) The ship design which gives the bigger number is stronger. [ March 19, 2003, 22:46: Message edited by: Suicide Junkie ] |
Re: Stealth and Scattering Armor bonus
Quote:
Also, I think I'm reversing my reversal, and going back to thinking the formula SJ gives is wrong. Death to SJ! Down with the formula! -Spoon |
Re: Stealth and Scattering Armor bonus
Quote:
But we will not be able to determine that with any certainty until we have the formula. But if so, then the values of 290 and 165 should be used with some care. |
Re: Stealth and Scattering Armor bonus
Quote:
[ March 19, 2003, 22:50: Message edited by: tbontob ] |
Re: Stealth and Scattering Armor bonus
Possibly in the thread we submitted the stuff in.
|
Re: Stealth and Scattering Armor bonus
Quote:
|
Re: Stealth and Scattering Armor bonus
Quote:
Did a search with SJ's number and "stealth" and no results except for our current discussion. Tried it again with "scattering" and ditto. |
All times are GMT -4. The time now is 01:23 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.