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-   -   Ok, I built a ship with alot of boarding parties... (http://forum.shrapnelgames.com/showthread.php?t=8959)

Ward March 24th, 2003 05:35 PM

Re: Ok, I built a ship with alot of boarding parties...
 
Some things I am not sure about:

1. Does ship size have any effect on Boarding parties strength? My experience is that even escort with boarding parties 5 can take over dreadnought. (It shouldn't) If it does play any role then what?

2. Does here play any role ground combat from racial traits? (It should)

3. Can you override AI to try to capture enemy ship even when it has self-destruct device? This can be nasty kamikaze tactics.

Slick March 24th, 2003 05:43 PM

Re: Ok, I built a ship with alot of boarding parties...
 
Quote:

Originally posted by Ward:
Some things I am not sure about:

1. Does ship size have any effect on Boarding parties strength? My experience is that even escort with boarding parties 5 can take over dreadnought. (It shouldn't) If it does play any role then what?

2. Does here play any role ground combat from racial traits? (It should)

3. Can you override AI to try to capture enemy ship even when it has self-destruct device? This can be nasty kamikaze tactics.

<font size="2" face="Verdana, Helvetica, sans-serif">1. Yes, in that Crew Quarters count as defense against boarding, but not nearly as good as Security Stations. See Newbie FAQ for numbers.

2. don't understand the question.

3. Yes in turn based games. No in simultaneous games.

Slick.

Ward March 24th, 2003 06:05 PM

Re: Ok, I built a ship with alot of boarding parties...
 
I meant that there is almost no difference in fignting aboard a ship and on the ground. If you are big, tough and know how to fight and the enemy si small, weak and doesn't have a clue about fighting you are going to win. It applies to ships and ground combat alike(or should).

oleg March 24th, 2003 07:22 PM

Re: Ok, I built a ship with alot of boarding parties...
 
Quote:

Originally posted by Ward:
I meant that there is almost no difference in fignting aboard a ship and on the ground. If you are big, tough and know how to fight and the enemy si small, weak and doesn't have a clue about fighting you are going to win. It applies to ships and ground combat alike(or should).
<font size="2" face="Verdana, Helvetica, sans-serif">It should, but it does not http://forum.shrapnelgames.com/images/icons/icon9.gif

QuarianRex March 24th, 2003 09:03 PM

Re: Ok, I built a ship with alot of boarding parties...
 
Quote:

Originally posted by Slick:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Ward:
3. Can you override AI to try to capture enemy ship even when it has self-destruct device? This can be nasty kamikaze tactics.

<font size="2" face="Verdana, Helvetica, sans-serif">3. Yes in turn based games. No in simultaneous games.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Are you positive about this? When I was testing out that racemod of mine I occasionally lost a dreadnought to a lingering SDD. It was very annoying. Granted, I gave all SDD's the doarding defense ability and gave the attackers the a "Boarding Cannon" with 'damage only security station' as a damage type. Perhaps that had something to do with it, perhaps not.

QuarianRex March 24th, 2003 09:10 PM

Re: Ok, I built a ship with alot of boarding parties...
 
Quote:

Originally posted by oleg:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Ward:
I meant that there is almost no difference in fignting aboard a ship and on the ground. If you are big, tough and know how to fight and the enemy si small, weak and doesn't have a clue about fighting you are going to win. It applies to ships and ground combat alike(or should).

<font size="2" face="Verdana, Helvetica, sans-serif">It should, but it does not http://forum.shrapnelgames.com/images/icons/icon9.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Not necessarily. There is a big difference between massed ground-force battles and urban/close quarters combat. Having to navigate through the tight, maze-like interior of a ship (or building) reqires a different set of skills, and a different mindset. Excelling at one wouldn't necessarily mean skill at the other.

PvK March 24th, 2003 11:42 PM

Re: Ok, I built a ship with alot of boarding parties...
 
There are other issues to ship boarding combat, as well, such as dealing with ship defenses such as control of doors, air lock, and life support, not to mention security devices, breaching the hull, remaining docked to the enemy ship as it tries to break free, and the need to deal with the alien environment, including different corridor sizes, artificial gravity, unfamiliar devices, etc.

PvK

Ward March 25th, 2003 09:30 AM

Re: Ok, I built a ship with alot of boarding parties...
 
I didn't explain myself clear enough. I meant that if you are genetically a good soldier with proficiency in hand-to-hand combat(and the percent of ground combat should reflect this) you should also have advantage against weaker foes wherever you choose. Would it be ship, battlegroud, city or anywhere else. Of course you have to recieve a special training but we are talking about boarding parties. These units have surely recieved special training.

Slick March 25th, 2003 05:36 PM

Re: Ok, I built a ship with alot of boarding parties...
 
Quote:

Originally posted by QuarianRex:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Slick:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Ward:
3. Can you override AI to try to capture enemy ship even when it has self-destruct device? This can be nasty kamikaze tactics.

<font size="2" face="Verdana, Helvetica, sans-serif">3. Yes in turn based games. No in simultaneous games.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Are you positive about this? When I was testing out that racemod of mine I occasionally lost a dreadnought to a lingering SDD. It was very annoying. Granted, I gave all SDD's the doarding defense ability and gave the attackers the a "Boarding Cannon" with 'damage only security station' as a damage type. Perhaps that had something to do with it, perhaps not.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">The only way to be positive is to get word from MM, which I haven't pursued on this issue. However, I was speaking about the unmodded game, so if you modded components, I can't speak for that.

But from personal experience and from several reports from others, I can say that this has been the case and I haven't seen anything to disprove it. It's not really logical to say that "something doesn't happen because I haven't seen it happen".

There are some good AI's out there that use boarding parties. Maybe you could satisfy yourself by testing one of those. Space Vikings is one.

Slick.

Fyron March 25th, 2003 08:21 PM

Re: Ok, I built a ship with alot of boarding parties...
 
I am fairly certain that boarding ships try not to board ships with SDD in strategic combat. And even if they do, so what? You lost a cheap destroyer, they lost a dreadnought. You come out ahead. http://forum.shrapnelgames.com/images/icons/icon7.gif


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