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-   -   Recycle Old Threads Drive Canceled! (http://forum.shrapnelgames.com/showthread.php?t=9179)

Roanon April 16th, 2003 02:32 AM

Re: Recycle Old Threads Drive Canceled!
 
Quote:

Originally posted by Imperator Fyron:
MOO3 has the potential for critical design decisions, they just have to let you take it out of empire simulation mode. http://forum.shrapnelgames.com/images/icons/icon7.gif GalCiv, on the other hand, does not have that potential. Its units are static, noncustomizable.
<font size="2" face="Verdana, Helvetica, sans-serif">Ok, have to agree again http://forum.shrapnelgames.com/images/icons/icon12.gif .
Too bad they didn't hire you and me do the final design http://forum.shrapnelgames.com/images/icons/icon6.gif

narf poit chez BOOM April 16th, 2003 06:46 AM

Re: Recycle Old Threads Drive Canceled!
 
WMG in half-life.

[ April 16, 2003, 05:47: Message edited by: narf poit chez BOOM ]

Taz-in-Space April 16th, 2003 07:05 AM

Re: Recycle Old Threads Drive Canceled!
 
Thanks guys! I take it the consensus is to buy Galciv and wait until the patches are out for MOO3 to see if it can be retro-engineered into a good game.

Lemmy April 16th, 2003 08:03 AM

Re: Recycle Old Threads Drive Canceled!
 
Quote:

GalCiv, on the other hand, does not have that potential. Its units are static, noncustomizable.
<font size="2" face="Verdana, Helvetica, sans-serif">I beg to differ, units are indeed customizable, through your actions in game, by customizing your civ, by researching specific technologies, by conquering military resources.
A peaceloving race will have much weaker units then a warlike race, even with the same units.
You can build starbases to enhance your units or increase production in a sector.
There are plenty of critical decisions in GalCiv, and unlike in other games, these decisions can come back to haunt you on the long term....*looks at the time*....gotta go now...maybe more later.

Atrocities April 16th, 2003 09:35 AM

Re: Recycle Old Threads Drive Canceled!
 
I want to show you something that I feel is a very accurate dipiction of how people rate games. (How I also rated them)

http://forum.shrapnelgames.com/newup...1050478245.bmp
Masters Of Orion
http://forum.shrapnelgames.com/newup...1050478293.bmp
Galactic Civilizations
http://forum.shrapnelgames.com/newup...1050478372.bmp
Space Empires IV

Nuff Said.

[ April 16, 2003, 08:36: Message edited by: Atrocities ]

QuarianRex April 16th, 2003 09:58 AM

Re: Recycle Old Threads Drive Canceled!
 
Taz,

Back to the original question... if you don't already have it I would suggest getting "Stars!". Granted, it is a rather old game and she ain't the prettiest girl at the dance, but it is quite sweet.

It also has several options that aren't available in SEIV, like orbital colonies and stargates (warp-point openers just aren't the same). It can be quite soothing to finally do something that you have spent the Last few months (unsuccessfully) trying to mod.

Fyron April 16th, 2003 10:15 AM

Re: Recycle Old Threads Drive Canceled!
 
Quote:

Originally posted by Lemmy:
I beg to differ, units are indeed customizable, through your actions in game, by customizing your civ, by researching specific technologies, by conquering military resources.
A peaceloving race will have much weaker units then a warlike race, even with the same units.
You can build starbases to enhance your units or increase production in a sector.
There are plenty of critical decisions in GalCiv, and unlike in other games, these decisions can come back to haunt you on the long term....*looks at the time*....gotta go now...maybe more later.

<font size="2" face="Verdana, Helvetica, sans-serif">That does not make the units themselves customizable. A defender is always a defender. A freighter is always a freighter. I don't really have any sort of direct choice in what bonuses the ships get. Researching a technology always provides the exact same benefit. I have no choice as to what I add that benefit to. There is no tradeoff to use the benefit between space used, other benefits, cost, etc. This is why I said there are no critical ship design decisions. You can not design your ships. You can not directly control the strength or ability of your ships, except with those global all-encompassing bonuses. There is no decision on where to use those.

raynor April 16th, 2003 04:29 PM

Re: Recycle Old Threads Drive Canceled!
 
I agree with Imperator Fyron. In my opinion, for you to say that you can design your own ships in Gal Civ, you would need to be able to pick and choose offensive power, defensive power, speed, hit points, sensor range etc. You just can't do that. Also, you would need to have different weapons that might do approximately the same damage but have different graphical effects and sounds. You would need weapons that have different firing rates, different ranges, etc, etc.

EvilGenius4ABetterTomorro April 17th, 2003 12:40 AM

Re: Recycle Old Threads Drive Canceled!
 
I bought MOO3 and a week later I bought SE4 and have never looked back. SE4 is the game I've always wanted. GalCiv is next on my purchase list. I promise to pay more attention to reviews this time and not buy something just because it's predecessors were good. Moo 3 maps is beautiful but MOO3 needs a "fun" patch. GalCiv sounds a little more on the beer and pretzels side and also sounds fun but different. In other words save your money on MOO3!
Whatever happened to Stars:Supernova?

Live Long and Conquer

Cyrien April 17th, 2003 12:48 AM

Re: Recycle Old Threads Drive Canceled!
 
Stars! SuperNova is pretty much dead. A shame.

They ran out of money and don't have a publisher to foot the bill to finish the game. It doesn't seem likely that anyone is going to buy into it either. Damn shame.

[ April 16, 2003, 23:48: Message edited by: Cyrien ]


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