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Re: Anti-Matter Torpedo
TerranC, a massive shot or two can prolly gut not a LC but a battle-ship once the shields are down. And one or two massive SD's would do the job. Also GH's cooldown is only two, as much as torpedoes' is.
Fyron: lets not get into this again. its rock-paper-scissors and all works. |
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Re: Anti-Matter Torpedo
"Even in the warp point range has meaning, though less than normally. I would suggest strong weapons with low range for use in warp point, like ripper beam."
Careful with this. If a large enough defending fleet and attacking fleet fight, you may find that some of the attackers are out of range when they warp in. Ripper beams are powerful, but only if you can close the range. Phoenix-D |
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[ April 21, 2003, 04:31: Message edited by: Imperator Fyron ] |
Re: Anti-Matter Torpedo
fyron, if a ship has a lot of cannons it will skip about 6 and then fire at next target. tested.
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Re: Anti-Matter Torpedo
CHECK MY OTHER THREAD
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Re: Anti-Matter Torpedo
i know
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