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-   -   Challenge Match (http://forum.shrapnelgames.com/showthread.php?t=9216)

Gryphin April 19th, 2003 07:41 PM

Re: Challenge Match
 
I have never been game owner but I'm willing to give it a whurl.

Asmala April 19th, 2003 07:54 PM

Re: Challenge Match
 
Sorry about the delay but as Slynky said I was in the work.

I think this match will be extremely interesting and I hope we can start soon. It looks like we get extremely tough opponents. Both Rextorres and 1FSTCAT has no losses in KOTH tournament http://forum.shrapnelgames.com/images/icons/shock.gif I have never played against anyone of you (except Geo in 2024 game but we haven't actually met there) and that'll make the match even more interesting.

I hope we won't get very large map. I'm playing one game with the largest possible map where I have over 350 planets and it's enormous job to maintain the empire. It takes patience to move hundreds of ships at every turn.

Slynky April 19th, 2003 08:33 PM

Re: Challenge Match
 
Quote:

Originally posted by Gryphin:
I have never been game owner but I'm willing to give it a whurl.
<font size="2" face="Verdana, Helvetica, sans-serif">I'd be glad to have you do it, Gryph. That way, I don't have the map and no one needs to worry if I analyzed it beforehand (not that I do stuff like that, but most here don't know me well enough to know I don't earn my wins by cheating, soooo...).

After we nail down the other parameters, I'll get them to you and you can post the game.

Thanks a bunch!

Gryphin April 19th, 2003 08:42 PM

Re: Challenge Match
 
Slynky,
My pleasure. It is a small thing I can do for the comunity.

Stone Mill April 20th, 2003 01:38 AM

Re: Challenge Match
 
The winners of this game will be the team who best uses email between turns to cooridinate their efforts. That is HUGE.

Enjoy, fellas. Sounds like fun! http://forum.shrapnelgames.com/images/icons/icon7.gif

Slynky April 20th, 2003 02:37 AM

Re: Challenge Match
 
Nice transition for me, Stone.

So, some parameters for the game. I already posted everyone must take Rock/oxy, no racial points, and 3 good starting planets, and 36-hour t/a time. So, I suppose those are a go.

For other matters:

I propose tech cost medium, no AI (duh!), no ruins, no events, 1k ships, 2k units, and all warp points connected.

Now, there is the matter of understanding other permissions. Such as trading planets, gifting ships, etc. (not so sure I am in favor of this one) Obviously tech trading/gifting is a go. Also, victory conditions. Till one team throws in the towel? How about a "safety valve" of 5 times 2nd place score? Allied score shown OK? Also, as Stone mentioned, email between players allowed.

Gryph will be running the game and will need to put a hold on turn processing should someone have a valid reason to forecast missing a turn (I will be needing to install servers/workstations in several states next month and will be gone some of the time, for example).

So, let's hear some feedback, guys.

Gryphin April 20th, 2003 02:43 AM

Re: Challenge Match
 
Currently I understand you wouild like:
Medium size
Dence Spiral Quad
No Particular System names
Setup with the team mates where they will come in contact soon.
That would be a bit tough with spiral arm unless I ran "spokes" connecting the starting locations.

Slynky April 20th, 2003 02:55 AM

Re: Challenge Match
 
Quote:

Originally posted by Gryphin:
Currently I understand you wouild like:
Medium size
Dence Spiral Quad
No Particular System names
Setup with the team mates where they will come in contact soon.
That would be a bit tough with spiral arm unless I ran "spokes" connecting the starting locations.

<font size="2" face="Verdana, Helvetica, sans-serif">I guess size is something to be decided upon, Gryphin.

Also, I think I see a problem with running spokes. Should someone take Ancient trait, the spokes might stand out like a "beacon" showing where homeworlds are. So, in this instance, I will again ask for suggestions on a good map type to use. Personally speaking, if starting teammates were separated by 3, 4, or 5 systems (affecting both teams), it wouldn't bother me too much. Everyone will be passing copies of their location and just build a ship to meet somewhere. But I am still open for suggestions as to a good map.

Gryphin April 20th, 2003 04:31 AM

Re: Challenge Match
 
Usualy in PBW there is no contact between players untill they meet.

I'd suggest installing FQM STD, create a few maps, and then start a game with anchient race

geoschmo April 20th, 2003 04:41 AM

Re: Challenge Match
 
Quote:

Originally posted by Gryphin:
Usualy in PBW there is no contact between players untill they meet.

<font size="2" face="Verdana, Helvetica, sans-serif">I assumed that would be waived for a game like this with up front teams.


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