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-   -   Primitive Proportions (http://forum.shrapnelgames.com/showthread.php?t=9293)

PvK May 7th, 2003 03:11 AM

Re: Primitive Proportions
 
Ok, but in Proportions, I expect this plan will take many years (maybe even decades or centuries) to pay off more than you could theoretically get if you could figure out a way to leach their trade income, because even with 100% added population for new colonies, you still have to transport the people around to the colonies using ships (maintenance), and to build the colony infrastructure to compete not only with 20% of your homeworld and empire, but with 20% from any other homeworlds they trade with.

Of course, I'm not at all sure how much of their trade resources you'd be able to leach from the AI, or how much your opponents would be able to leach from them. http://forum.shrapnelgames.com/images/icons/icon7.gif

PvK

Quote:

Originally posted by Grand Lord Vito:
Capture the Planet, drain the resources, and enslave this alternate breathing society to populate worlds that are compatible. Watch your POP and your production numbers climb then. http://forum.shrapnelgames.com/images/icons/icon12.gif

Trade with this race is not as profitable as total control of the species. http://forum.shrapnelgames.com/images/icons/icon10.gif

The original neutrals have far more to offer http://forum.shrapnelgames.com/images/icons/icon12.gif

<font size="2" face="Verdana, Helvetica, sans-serif">

Aloofi May 7th, 2003 02:41 PM

Re: Primitive Proportions
 
I set the neutrals in Proportion to use 100% of resources in building units, but they still building ships. What should I do so the neutral AI only build units?

dogscoff May 7th, 2003 03:13 PM

Re: Primitive Proportions
 
Interestinger and interestinger. The clukruk have had 40 or 50 turns now with galactic expansion, and they still aren't building ships. I sent a coloniser into their home system but not all the way to their homeworld and gifted it to them (The cheeky bastards refused a trade of 50000mins, orgs and rads+coloniser for that poxy troop transport they weren't even using!) but they didn't even move it. They just left it drifting, mid-system, for about 10 turns. Maybe I should have sent it right the way to the homeworld but it seems to me they are completely unable to move any ships at all. http://forum.shrapnelgames.com/images/icons/icon9.gif

So I declared war on them and took the coloniser back with boarding parties http://forum.shrapnelgames.com/images/icons/icon10.gif Next I'm going to reclaim the troop transport and see if they have loaded it with troops, and then maybe assault their homeworld. I have some serious troop technology (hey kids, research troop weapons and torpedo weapons to a high level- there are some nice surprises there) so I think I might just be able to take on their thousands of warriors with just a few hundred kt of medium troops and elite infantry. If their troop transport has been loaded, I can use their own people to conquer them http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

JLS May 7th, 2003 03:58 PM

Re: Primitive Proportions
 
Aloofi, Try adjustments within the unit Construction file; for the results you are looking for. This race also must have its own Unit File, in its Pictures/Race~ folder. http://forum.shrapnelgames.com/images/icons/icon12.gif

Dingocat85, the AI handles Subverters pretty well, and should work fine on those pesky missile you described. Excellent Idea. http://forum.shrapnelgames.com/images/icons/icon7.gif

GLV, true to Primitive Home Worlds. Would be 100% value and ripe for your cultures facilities, however you will have to be near; to be able to afford transporting civilians in Proportions, with early techs.
You really must curb your gunboat ways with the AI http://forum.shrapnelgames.com/images/icons/shock.gif , Trade is good http://forum.shrapnelgames.com/images/icons/icon12.gif

[ May 07, 2003, 15:19: Message edited by: JLS ]

JLS May 7th, 2003 04:10 PM

Re: Primitive Proportions
 
Originally posted by dogscoff:

Quote:

If their troop transport has been loaded, I can use their own people to conquer them http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Now, this does not sound fair, to the AI.

We need to put some Self-Distruct on their designs. http://forum.shrapnelgames.com/images/icons/icon12.gif

Dingocat85, what do you think, we need something Primitive and creative.....Hmm

[ May 07, 2003, 15:12: Message edited by: JLS ]

dogscoff May 7th, 2003 04:19 PM

Re: Primitive Proportions
 
Quote:

Now, this does not sound fair, to the AI.
<font size="2" face="Verdana, Helvetica, sans-serif">No it's not. There's nothing fair about it, but that's just the way it has to be when a bunch of semi-evolved steam tecchers squander my generosity and piss me off.

Seriously though, it might well open up a very easy conquest strategy for use against primitives:
-Gift them three or four starliners designated as "troop transports".
-Wait a turn or two for them to transfer all or most of their troops to the new ships.
-Capture the ships, use them to invade.

Hmm, I wonder if a variation on this could be used to strip normal proportions AI homeworlds of their troop defences?

JLS May 7th, 2003 05:37 PM

Re: Primitive Proportions
 
In the GAME; you are truily cunning.
Dogscuff http://forum.shrapnelgames.com/images/icons/icon10.gif

I think, I am going to like you http://forum.shrapnelgames.com/images/icons/icon12.gif

But you will still have to leave the Planets Orbit, after you turn them? http://forum.shrapnelgames.com/images/icons/icon9.gif
Or have a fleet of yours in place, if this is the case, then why bother. Or is it just for the irony http://forum.shrapnelgames.com/images/icons/icon12.gif

Wait, am I being SIMU minded; again, here?

http://forum.shrapnelgames.com/images/icons/icon7.gif

[ May 09, 2003, 03:33: Message edited by: JLS ]

dogscoff May 8th, 2003 03:21 PM

Re: Primitive Proportions
 
OK, so I sent a boarding ship to the Clukruk homeworld and repossessed my troop transport. Sure enough, they had thoughtfully transferred a few hundred infantry troops onto it. Very handy.

I had a look at the facilities while I was there, and I think maybe I can see why they haven't built any ships since I gave them the galactic expansion tech- they are busy upgrading all their homeworld facilities. Half of them are Spaceport cities (VI) and the other half are labelled major city (advanced) (X). I assume they are upgrading from the former to the latter. If this is the case though, when they are finished they will lose their resupply ability.

Of course it's also possbile that they upgraded half their facilities from X to VI when I gave them resupply ability, but then when I gave them galactic expansion they started trying to upgrade to cultural centres or something stupid like that...

Anyway, I'll drop in again in 10 turns time to see how they are getting on. If they are making any progress I'll give them a chance to finish and produce a ship or two before I sweep in and conquer them. Aren't I generous? Besides, I need some time to build an invasion force to counter the 11000 troops they've assembled.

Loser May 8th, 2003 04:58 PM

Re: Primitive Proportions
 
Quote:

Originally posted by dogscoff:
...Besides, I need some time to build an invasion force to counter the 11000 troops they've assembled.
<font size="2" face="Verdana, Helvetica, sans-serif">Can you not destroy their troops from orbit?

Aloofi May 8th, 2003 04:58 PM

Re: Primitive Proportions
 
Quote:

Originally posted by dogscoff:
Besides, I need some time to build an invasion force to counter the 11000 troops they've assembled.
<font size="2" face="Verdana, Helvetica, sans-serif">11000?
That's 11 million soldiers in Proportions scale of 1m population weighting 1000 kt! http://forum.shrapnelgames.com/images/icons/icon10.gif


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