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Re: Primitive Proportions
Ok, but in Proportions, I expect this plan will take many years (maybe even decades or centuries) to pay off more than you could theoretically get if you could figure out a way to leach their trade income, because even with 100% added population for new colonies, you still have to transport the people around to the colonies using ships (maintenance), and to build the colony infrastructure to compete not only with 20% of your homeworld and empire, but with 20% from any other homeworlds they trade with.
Of course, I'm not at all sure how much of their trade resources you'd be able to leach from the AI, or how much your opponents would be able to leach from them. http://forum.shrapnelgames.com/images/icons/icon7.gif PvK Quote:
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Re: Primitive Proportions
I set the neutrals in Proportion to use 100% of resources in building units, but they still building ships. What should I do so the neutral AI only build units?
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Re: Primitive Proportions
Interestinger and interestinger. The clukruk have had 40 or 50 turns now with galactic expansion, and they still aren't building ships. I sent a coloniser into their home system but not all the way to their homeworld and gifted it to them (The cheeky bastards refused a trade of 50000mins, orgs and rads+coloniser for that poxy troop transport they weren't even using!) but they didn't even move it. They just left it drifting, mid-system, for about 10 turns. Maybe I should have sent it right the way to the homeworld but it seems to me they are completely unable to move any ships at all. http://forum.shrapnelgames.com/images/icons/icon9.gif
So I declared war on them and took the coloniser back with boarding parties http://forum.shrapnelgames.com/images/icons/icon10.gif Next I'm going to reclaim the troop transport and see if they have loaded it with troops, and then maybe assault their homeworld. I have some serious troop technology (hey kids, research troop weapons and torpedo weapons to a high level- there are some nice surprises there) so I think I might just be able to take on their thousands of warriors with just a few hundred kt of medium troops and elite infantry. If their troop transport has been loaded, I can use their own people to conquer them http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Primitive Proportions
Aloofi, Try adjustments within the unit Construction file; for the results you are looking for. This race also must have its own Unit File, in its Pictures/Race~ folder. http://forum.shrapnelgames.com/images/icons/icon12.gif
Dingocat85, the AI handles Subverters pretty well, and should work fine on those pesky missile you described. Excellent Idea. http://forum.shrapnelgames.com/images/icons/icon7.gif GLV, true to Primitive Home Worlds. Would be 100% value and ripe for your cultures facilities, however you will have to be near; to be able to afford transporting civilians in Proportions, with early techs. You really must curb your gunboat ways with the AI http://forum.shrapnelgames.com/images/icons/shock.gif , Trade is good http://forum.shrapnelgames.com/images/icons/icon12.gif [ May 07, 2003, 15:19: Message edited by: JLS ] |
Re: Primitive Proportions
Originally posted by dogscoff:
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We need to put some Self-Distruct on their designs. http://forum.shrapnelgames.com/images/icons/icon12.gif Dingocat85, what do you think, we need something Primitive and creative.....Hmm [ May 07, 2003, 15:12: Message edited by: JLS ] |
Re: Primitive Proportions
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Seriously though, it might well open up a very easy conquest strategy for use against primitives: -Gift them three or four starliners designated as "troop transports". -Wait a turn or two for them to transfer all or most of their troops to the new ships. -Capture the ships, use them to invade. Hmm, I wonder if a variation on this could be used to strip normal proportions AI homeworlds of their troop defences? |
Re: Primitive Proportions
In the GAME; you are truily cunning.
Dogscuff http://forum.shrapnelgames.com/images/icons/icon10.gif I think, I am going to like you http://forum.shrapnelgames.com/images/icons/icon12.gif But you will still have to leave the Planets Orbit, after you turn them? http://forum.shrapnelgames.com/images/icons/icon9.gif Or have a fleet of yours in place, if this is the case, then why bother. Or is it just for the irony http://forum.shrapnelgames.com/images/icons/icon12.gif Wait, am I being SIMU minded; again, here? http://forum.shrapnelgames.com/images/icons/icon7.gif [ May 09, 2003, 03:33: Message edited by: JLS ] |
Re: Primitive Proportions
OK, so I sent a boarding ship to the Clukruk homeworld and repossessed my troop transport. Sure enough, they had thoughtfully transferred a few hundred infantry troops onto it. Very handy.
I had a look at the facilities while I was there, and I think maybe I can see why they haven't built any ships since I gave them the galactic expansion tech- they are busy upgrading all their homeworld facilities. Half of them are Spaceport cities (VI) and the other half are labelled major city (advanced) (X). I assume they are upgrading from the former to the latter. If this is the case though, when they are finished they will lose their resupply ability. Of course it's also possbile that they upgraded half their facilities from X to VI when I gave them resupply ability, but then when I gave them galactic expansion they started trying to upgrade to cultural centres or something stupid like that... Anyway, I'll drop in again in 10 turns time to see how they are getting on. If they are making any progress I'll give them a chance to finish and produce a ship or two before I sweep in and conquer them. Aren't I generous? Besides, I need some time to build an invasion force to counter the 11000 troops they've assembled. |
Re: Primitive Proportions
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Re: Primitive Proportions
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That's 11 million soldiers in Proportions scale of 1m population weighting 1000 kt! http://forum.shrapnelgames.com/images/icons/icon10.gif |
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