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Re: SE4 Editor
I think I am still going to develop this, but it will be alongside my mod. Since most of the mod will be components, tech areas, and facilities, most of the coding is done. I will continue to upload the latest Versions of my editor every now and again to my web space. Work on the mod has started, maybe I will post about it soon
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Re: SE4 Editor
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How about if you could build up a map from text files? You could have a folder containing a stack of such files: One per star system, defining exactly what is in the system, what abilities apply, what graphics to use, where the warp points go and everything. It would be really easy for enthusiastic programmers to create handy map editors if maps could be defined in this format. Obviously though this format wouldn't be secure at all, and so it would be useless for actual game use. Therefore the clever bit would be for Malfador to give us a "map compiler" that sucks in all the text files and spits out a secure map file exactly like the ones the game currently uses. We get our easy-to-edit format, Malfador gets to hang on to map security. Everyone's happy. (Even Fyron! http://forum.shrapnelgames.com/images/icons/icon7.gif ) Technically I can see no reason why this shouldn't work, except that Malfador has more important things to do than code us a map compiler:( |
Re: SE4 Editor
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Re: SE4 Editor
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Re: SE4 Editor
Nothing can satisfy the FYRON. Didn't you learn that by now, Dogscoff? http://forum.shrapnelgames.com/images/icons/icon10.gif
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