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Re: Minor Racial Traits
"mechanoids... emotionless"
Do androids dream about mechnical sheeps ? Sorry about the misquote, I've not Dick' (duhh, might be wrong about the author too http://forum.shrapnelgames.com/images/icons/icon9.gif ) book right here. |
Re: Minor Racial Traits
Fyron:
Supposing that I don't want to download Adamant Mod just to have a peek at the Mechanoid trait http://forum.shrapnelgames.com/images/icons/icon12.gif , would you mind summarizing the trait from that mod? Thx a bunch. -jimbob |
Re: Minor Racial Traits
Oh, and over in P&N (Version 3c rev 7 I think) SJ introduced some cool traits, some of which cost negative research points (I think one was called environmentalist or something like that. You end up having 40% less storage per planet because your race likes undisturbed streams and the like) I thought it would be great to have strip miners and slash and burn farming facilities, etc. Maybe "Locust Mind" or something. you'd get a lot of resources out of the facility or components, but they would all reduce the planetary value by 2, 3 or even 5% per turn.
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Re: Minor Racial Traits
You can go to the Adamant web site:
http://galileo.spaceports.com/~kazharii/adamant/ Though that doesn't tell you what the items do that the mechanoids get. http://forum.shrapnelgames.com/images/icons/icon12.gif Quote:
Immunity Lab: Plague prevention 1-5. Labor Force: Cheap low tech facility that provides 5-15% increased resource production in the system. Efficiency Algorithm: Provides up to 15% attack and 10% defense bonuses, stacks with sensors and ecm. 20 kT Programing Language Research Computer: Improved System Computer Complex. [ May 12, 2003, 05:59: Message edited by: Imperator Fyron ] |
Re: Minor Racial Traits
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Re: Minor Racial Traits
That's martians, not mechanoids! Bumbling knave of a moogle! http://forum.shrapnelgames.com/images/icons/icon10.gif j/k http://forum.shrapnelgames.com/images/icons/icon6.gif
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Re: Minor Racial Traits
Well, digging out my notes for Exodus (I'll have to get back to work on it soon http://forum.shrapnelgames.com/images/icons/icon7.gif ), I've got the following, racial-tech-based minor traits:
MEGASCALAR ENGINEERS -- several superlarge ship/base hulls; enhanced stellar engineering (ring world /sphere world); Megascalar SY components (huge, but bigger output) MICROSCALAR ENGINEERS -- larger unit sizes (fighters, etc). a few combined-effect special-purpose components. Microscalar (smaller, but same output) SY components. ADVANCED MISSILES -- weakened nonmissile weapons, but, very enhanced missiles and torpedo weapons, also enhanced antimissile weaponry. ADVANCED CARRIERS -- better carrier hulls and fighter hulls. Improved fighter components and launch bays. ?slightly weakened nonfighter weaponry? Improved antifighter weaponry. PIRATE RACE -- enhanced ship capture. Not as big a change as in P&N, but still an option ... ADAPTIVE TERRAFORMING -or- ADAPTIVE BIOCHEMISTRY -- enhanced climatology and atmosphere conVersion (including a starting, *slow* AtmosCon facility?) |
Re: Minor Racial Traits
All good ideas, but...
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The second level is impossible to do. [ May 12, 2003, 19:35: Message edited by: Imperator Fyron ] |
Re: Minor Racial Traits
Edit: Removing the ideas that Fyron said were impossible http://forum.shrapnelgames.com/images/icons/icon9.gif , here's the stuff that I assume can work:
My ideas: Advanced Cargo Techniques Cost: 1000 Ship components can carry 50% more cargo (Not only would a Cargo Bay that usually holds 100kT now hold 150kT, but all other components with cargo space - Colony Modules, Satellite/Fighter bays, etc. - would see cargo space go up by 50% too.) Sturdy Industrialists cost: 1000 Ship components have 120% damage resistance Enhanced Observation Techniques Cost: 1000 All space vehicles can see into ships at most 1 sector away (In other words, all ships have a built in Long-Range Scanner I) Quote:
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Hm....could you, say, give 'Analysis Experts' their own Tech tree, one that has all the racial techs, except the theoretical ones? If I worked that out right, that would give Analysis Experts - but nobody else - the ability to Analyze (but not research) all racial techs! http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/icon10.gif [ May 13, 2003, 01:44: Message edited by: Dingocat85 ] |
Re: Minor Racial Traits
I played around for abit with more abilities similiar to the Hardy Industrialists. Example: Super Spy you gain 25% bonus to intel production or poor spy with a penalty. Play around with the costs. Several ways you can do it. Make it have higher cost than raising it the first 25 and then lower than later of simply have it be effective cost wise only after normal points are maxed out. Way to gain the extra abilities.
Part of the ballance comes in it being an all or nothing package unlike the small changes in normal ability score changes. |
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