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Re: New PBW RPG Game: Strange Races 2
5 spots left in this great game! http://forum.shrapnelgames.com/images/icons/icon7.gif
[ May 20, 2003, 03:01: Message edited by: Gandalph ] |
Re: New PBW RPG Game: Strange Races 2
Geesh, had to bump this off of page 2 again. Still have 5 open spots for you roleplayers out there.
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Re: New PBW RPG Game: Strange Races 2
wait and they will come.
Set a dead line for when the game is going to start.... That way they know when times up.. Your a good host... So players need not worry about that... |
Re: New PBW RPG Game: Strange Races 2
I have updated the description and rules, so I am reposting them so you don't have to go to page 2 to read.
For many generations, your scientists have been studying the stars. It was only 100 years ago that they discovered there were other planetary systems within your galaxy. They have yet to be able to explain the limits of your galaxy, much is still unknown. Talk and rumors of alien life out there has been running rampant within your populace. Most of your population is anxious, although some are wary, as the day of your first intergalactic colony ship deployment draws near and your scientists promise even more advances as the years go by. Will you find extraterrestrial existence? If you do, will they be friendly? Will you be able to establish a mutually beneficial alliance or bring war upon your people? The answers can only be found in the stars so lead your race into the future! Starting resources: 100000 Starting planets: 1 Home planet value: Good Score display: Own Technology level: Low Racial points: 5000 Quadrant type: FQM Dense Paradise Quadrant size: Medium Event frequency: Medium Event severity: Medium Technology cost: High Victory conditions: Last Man/ Last Alliance (Max 2 in alliance) Maximum units: 5000 Maximum ships: 2000 Computer players: None Computer difficulty: N/A Computer player bonus: N/A Neutral empires: No Other game settings: NO: PPB, APB, MB, Mines, Intel, Stellar Manip., Ancient Race, Religious Technology, Technology Trades, Ship Trades, Pop Swapping Must take 1 and only 1 Advanced Racial Technology (i.e. Temporal, Organic, Psychic, Crystalline) Surrender allowed to attacking empire only. RPG STRONGLY encouraged. 10 players Prefer non-stock races (i.e. custom shipsets and RPG your race) Race Description, Biological Description, Society Description, General History Description, are a must and you should play your race accordingly. All Treaties allowed, but max 2 alliance accepted as victory. Game will start with 10 players or June 1st. [ May 24, 2003, 01:42: Message edited by: Gandalph ] |
Re: New PBW RPG Game: Strange Races 2
Now only 4 spots left. Come you RPGer's, this is the game you have been waiting for!!
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Re: New PBW RPG Game: Strange Races 2
I'm about ready to upload my race file. I'm going to use the Hedres shipset, but would like to use a different race pic and flag, one more suited to my race's description(I have the ok of the ship set's author.) I have a couple of pics I have been trying to Gimp together for this but my graphic arts skills are somewhere between pathetic and nonexistant. If someone with a higher level skill would be willing to put me together a decent race pic and flag (and maybe make those files I need that those two things go into) I could do my part to get this show on the road.
Thanks. Mathias Ice |
Re: New PBW RPG Game: Strange Races 2
still open? can i join in?
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Re: New PBW RPG Game: Strange Races 2
Quote:
RAGE'S CHRISTMAS ? JOIN IT YOU ORK-FACE ! http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: New PBW RPG Game: Strange Races 2
In kinder words. Yes the game is still open. Come on in and join up!!
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Re: New PBW RPG Game: Strange Races 2
Bumping this time to keep it from going to page 2.
Game will start on this Sunday night, June 1st, so this would be your Last chance to enjoy a really good, open RPG, experience. |
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