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Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
Version Alpha 1.2.0
Preview Update and Status Report -Quasi Newtonian Propulsion-Possibly -Necromancy-Most of it -More Infantry Types-Yep -Omnipotent Components-Yes -Null Space Manipulation Components-Yes -New Standard Components-Yes -Mechanoid Tech Tree-No -Feral Primitives-Yes, at least most of it. -More components will have different names, and/or graphics New Features: Reactors:Ships now require some kind of reactor to move. A reactor carries fuel, but is highly volatile and will explode if struck. Needless to say Reactors replace Supply Storage, and Engines no longer carry any. Please note that Quantum Reactors count as a reactor and still explode. |
Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
I want some feedback on a few issues before i implement them.
Should I make Supply a full fledged resource? Should I make all Reactors have the Self Destruct power and remove self destruct devices? |
Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
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I'm not sure I would make all reactors have the SD power. Maybe after level 2 or 3 start adding the SD ability to them. (Assuming you have different levels of reactors that is.) |
Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
Reactor types corrospond to engine types. So as of now we have:
-Fusion Reactor -Anti-Matter Reactor -Photon Reactor -Quantum Reactor Ion engines are renamed Fusion Engines. All reactors take up 10(or 20 I dont remember off hand) KT and have 5 KT of HP to represent their volatile nature. Reactors become available when you research the Engine they corrospond to. I also like this because now Engine Targeting Weapons dont disable other stuff that uses supplies. By making Supplies a resource I mean disabling Quantum Reactors from making endless supply, so that Supplies become like a resource. |
Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
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As for Supplies. I think having them as a "resource" in that sense would be a good idea. It certainly adds more to the game by having to resupply and manage your amount of supply. One thing I would do if you did this though, is to make the advanced levels of reactors produce enough supplies to have almost infinate Lasting supplies. And to where only in certain situations will you run out of supplies. (Certain SM componants that use alot of supply if used) |
Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
Removed the Quantum Reactor ability, and added a new Reactor, and engine, type, Plasma Engines. Okay its realy Raw-Energy but Plasma Reactor sounds better then Raw Energy Reactor ^__^
Reactors dont all detonate. I decided it would unbalance too much, and besides, not all captains are willing to kill themselves for their nation. Im not sure if I mentioned, but heroes have been given the Self-Destruct ability. Yeah, this is "the" patch to have. When its done it will add a bunch of traits and features. |
Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
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Edit: w00t! My 2100 post! http://forum.shrapnelgames.com/images/icons/icon10.gif [ June 10, 2003, 03:56: Message edited by: Ragnarok ] |
Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
What is wrong with Ion Engines? They are a very good propulsion mechanism, and should replace chemical rockets for our spacecraft in the next decade or so (assuming they have not already, of course http://forum.shrapnelgames.com/images/icons/icon12.gif ).
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Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
But Plasma is just a fully Ionised gas. He can call the same thing either Ion engines or Plasma engines.
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Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
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