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Re: A complete newbie\'s questions...
Has ANYONE ever used the "Worm Hole" weapon? that one I wealy see no use for...now IF it moved one to a different part of the system and OUT of combat that would be very usefull (my $0.02)
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Re: A complete newbie\'s questions...
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Re: A complete newbie\'s questions...
Tractor beam + Ripper Beams + many Wormhole Beams = one tough customer.
Reel in the nearest ship, pound it to dust, and then scatter all its friends to the far corners of the combat map... Even having a pure-wormhole beam support ship would be excellent. With wormhole beams, you don't have to fight fair http://forum.shrapnelgames.com/images/icons/icon7.gif Instead, you get to fight the ships in ones and twos as they fly back from wherever they were flung. |
Re: A complete newbie\'s questions...
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Slick. |
Re: A complete newbie\'s questions...
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At work now, so I don't have the text file. I'll do it if no one else does it by tonight (my time). Hmm, so many weapons to play with, so little time... |
Re: A complete newbie\'s questions...
deccan's scaring me!
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Re: A complete newbie\'s questions...
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Re: A complete newbie\'s questions...
A couple of questions:
1) On the Scores screen, does the Intel Point and Research Point count include racial bonuses or exclude them? I'm wondering because I'm playing a high research bonus race and I found that I had a far lower RP count than most other races, but a far higher tech level count. 2) In Proportions, I just began a game with a race that took the restricted storage space thingy so my homeworld had a max population of 1600 m. However it still started with 2000 m pop? Shouldn't those guys be automatically killed off for lack of living space? |
Re: A complete newbie\'s questions...
I take back what I said about PD being too powerful. Now my PD-packed ships can't hit fighters. http://forum.shrapnelgames.com/image...s/confused.gif
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Re: A complete newbie\'s questions...
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