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-   -   A complete newbie's questions... (http://forum.shrapnelgames.com/showthread.php?t=9584)

mottlee June 4th, 2003 02:33 PM

Re: A complete newbie\'s questions...
 
Has ANYONE ever used the "Worm Hole" weapon? that one I wealy see no use for...now IF it moved one to a different part of the system and OUT of combat that would be very usefull (my $0.02)

oleg June 4th, 2003 03:55 PM

Re: A complete newbie\'s questions...
 
Quote:

Originally posted by mottlee:
Has ANYONE ever used the "Worm Hole" weapon? that one I wealy see no use for...now IF it moved one to a different part of the system and OUT of combat that would be very usefull (my $0.02)
<font size="2" face="Verdana, Helvetica, sans-serif">Sure. Very usefull weapon. Check out weapon platforms of Master Belizarious' AI. Engine killer + WH beam. Any ship attacking such planet will end up motionless in the corner http://forum.shrapnelgames.com/images/icons/icon10.gif

Suicide Junkie June 4th, 2003 04:19 PM

Re: A complete newbie\'s questions...
 
Tractor beam + Ripper Beams + many Wormhole Beams = one tough customer.

Reel in the nearest ship, pound it to dust, and then scatter all its friends to the far corners of the combat map...

Even having a pure-wormhole beam support ship would be excellent.

With wormhole beams, you don't have to fight fair http://forum.shrapnelgames.com/images/icons/icon7.gif Instead, you get to fight the ships in ones and twos as they fly back from wherever they were flung.

Slick June 4th, 2003 04:54 PM

Re: A complete newbie\'s questions...
 
Quote:

Okay, this is what I got.
<font size="2" face="Verdana, Helvetica, sans-serif">deccan: Please upload the text file to the uploads section and post the link in this thread and I will put the link into the FAQ. Thanks for taking the effort.

Slick.

deccan June 5th, 2003 12:26 AM

Re: A complete newbie\'s questions...
 
Quote:

Originally posted by Slick:
Please upload the text file to the uploads section and post the link in this thread and I will put the link into the FAQ. Thanks for taking the effort.
<font size="2" face="Verdana, Helvetica, sans-serif">It wasn't much of an effort http://forum.shrapnelgames.com/images/icons/icon12.gif
At work now, so I don't have the text file. I'll do it if no one else does it by tonight (my time).

Hmm, so many weapons to play with, so little time...

narf poit chez BOOM June 5th, 2003 03:02 AM

Re: A complete newbie\'s questions...
 
deccan's scaring me!

deccan June 5th, 2003 03:29 PM

Re: A complete newbie\'s questions...
 
Here it is:

1054819708.txt

deccan June 5th, 2003 03:35 PM

Re: A complete newbie\'s questions...
 
A couple of questions:

1) On the Scores screen, does the Intel Point and Research Point count include racial bonuses or exclude them? I'm wondering because I'm playing a high research bonus race and I found that I had a far lower RP count than most other races, but a far higher tech level count.

2) In Proportions, I just began a game with a race that took the restricted storage space thingy so my homeworld had a max population of 1600 m. However it still started with 2000 m pop? Shouldn't those guys be automatically killed off for lack of living space?

deccan June 9th, 2003 12:50 AM

Re: A complete newbie\'s questions...
 
I take back what I said about PD being too powerful. Now my PD-packed ships can't hit fighters. http://forum.shrapnelgames.com/image...s/confused.gif

oleg June 9th, 2003 12:52 AM

Re: A complete newbie\'s questions...
 
Quote:

Originally posted by deccan:
I take back what I said about PD being too powerful. Now my PD-packed ships can't hit fighters. http://forum.shrapnelgames.com/image...s/confused.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Yeap, use point-defence beams for anti-fighter ships and PDC against missiles. It's quite complex in Proportions http://forum.shrapnelgames.com/images/icons/icon7.gif


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