![]() |
Re: # of members ?
Gravity is constant in that the rate of change of the force due to gravity is constant. http://forum.shrapnelgames.com/images/icons/icon12.gif
|
Re: # of members ?
I think you need to study anti-logic to quantify Fryon. http://forum.shrapnelgames.com/images/icons/icon12.gif
PvK |
Re: # of members ?
Quote:
|
Re: # of members ?
Well, I'm definately a 'Constant', and that's alot better than being a 'Variable' IHMO. http://forum.shrapnelgames.com/images/icons/icon12.gif
hmmm,.. but then again my post count is always changing, so I might be a 'variable' disguised as a 'constant'. Come to think of it, many of the people here would best be described as 'Regulars',.. So I'm happy to announce I'm a regular guy. http://forum.shrapnelgames.com/images/icons/tongue.gif Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif P.S. I thought Gravity was 'relitive' not 'constant'. And if I'm not wrong it's relitive to mass, right? [ June 08, 2003, 21:49: Message edited by: David E. Gervais ] |
Re: # of members ?
Force from gravity is relative, sure:
F = G((M * m)/(d^2)) Where F is the magnitude of the force due to gravity, G is the gravitational constant (it is only sort of constant, as it depends on the units used), M and m are the two masses involved and d is the distance between the two masses. The direction is towards the other object. Also, as Acceleration = Force/Mass, the acceleration is also relative. |
Re: # of members ?
Quote:
|
Re: # of members ?
In this forum, you can be bailed out at any given time when you stumble into a scientific discussion. Gotta love it! http://forum.shrapnelgames.com/images/icons/icon7.gif
|
Re: # of members ?
Quote:
|
Re: # of members ?
Is the gravitational constant really constant?
|
Re: # of members ?
Quote:
|
All times are GMT -4. The time now is 07:42 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.