![]() |
Re: More expensive Intelligence projects
Well yeah, but not that much more. Technological Espionage can't really be made better unless you want it to steal lots of tech. I had assumed it would remain untouched. http://forum.shrapnelgames.com/images/icons/icon12.gif
|
Re: More expensive Intelligence projects
Quote:
[ June 26, 2003, 20:21: Message edited by: Imperator Fyron ] |
Re: More expensive Intelligence projects
I think your mega prodject should destroy a bunch of intel facilities, if the point is to disrupt Counter intel then it makes sense that after all the pinko witch hunting that some intell organizations would be kaput.
|
Re: More expensive Intelligence projects
I do not think you can specifically target intel facilities, but I will look into it.
|
Re: More expensive Intelligence projects
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Name := Intelligence Disruption
Description := Operatives perform a vast multitude of minor sabotage operations throughout the target empire, aiming to distract enemy counter-intelligence forces from the real threats. Group := Intelligence Disruption Cost := 500000 Type := Points - Change Effect Amount := -20000 Num Source Messages := 1 Source Message 1 := Our intelligence network has caused widespread chaos in the [%TargetEmpireName] empire. [%ActualAmount] resources have been lost in chaos. Num Target Messages := 1 Target Message Title 1 := Chaos Target Message 1 := Widespread terrorist activities throughout the empire have greatly distracted our field agents. In the chaos, [%ActualAmount] resources have been lost. Source Picture := IntelSabotageByUs Target Picture := PlanetDamaged Number of Tech Req := 1 Tech Area Req 1 := Sabotage Operations Tech Level Req 1 := 4</pre><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif"> [ June 26, 2003, 20:33: Message edited by: Imperator Fyron ] |
Re: More expensive Intelligence projects
How about making a set of projects?
Level 1: 50k no-message 100k message L2: 100k no-message 200k message L3: 200k no-message 400k message etc. |
Re: More expensive Intelligence projects
Well I did make a 300k project with no message. http://forum.shrapnelgames.com/images/icons/icon12.gif But I suppose a range would be better. http://forum.shrapnelgames.com/images/icons/icon12.gif
|
Re: More expensive Intelligence projects
Quote:
For the offensive techs, I had thought about a CI depleter attack. When first obtained, it would do nothing, but at highter tech levels, it would have some effect. Certainly, it would be easier to mod just to keep extending this CI depleter. But a more "realistic" approach would be to extend the existing offensive intelligence attacks by increasing their costs (to simulate better-trained operatives) and in some cases, increasing the potency of their effects. Of course, these higher-tech attacks would eventually obsolete the first few CI depleter projects. So I ask, which system is better? Leave all the default offensive techs un-extended, but add and extend this CI depleter, or to extend both the CI depleter and the default attacks as the tech level increases? |
Re: More expensive Intelligence projects
That will make CI even more over-whelming than it is now. 12 full CI III are nearly impossible to breach. CI IV or V would be impossible.
|
Re: More expensive Intelligence projects
Quote:
|
All times are GMT -4. The time now is 12:41 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.